Source Job

Canada

  • Participate in code reviews with various team members
  • Identify and resolve performance issues related to CPUs, GPUs, and memory
  • Develop and maintain integrations between the engine and toolchains and pipelines on mobile, PC, and console

C++ Unreal Engine SDK

10 jobs similar to Unreal Programmer

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7w PTO

  • Contribute to the various stages of design and development of a video game on a mobile platform within a multidisciplinary production team.
  • Mobilize, mentor, and support your direct team through ongoing coaching and continuous feedback.
  • Ensure code quality and adherence to development best practices (code reviews, testing, optimization).

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents to create unforgettable games across all platforms and take care of their people.

$118,800–$217,800/yr
US 5w PTO

  • Collaborate in cross-disciplinary pods, acting as the technical owner for critical gameplay features.
  • Architect systems that empower other engineers and content creators to iterate quickly on top-quality gameplay experiences.
  • Design code paths that work elegantly with all of Unreal Engine's network models.

CD PROJEKT RED aims to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on their social media and YouTube channel.

US Unlimited PTO

  • Collaborate with designers and senior engineers to build engaging racing mechanics, UI elements, and multiplayer interactions.
  • Write clean, maintainable C# code. Participate in code reviews and follow established coding standards.
  • Assist in profiling and optimizing game performance (FPS, memory usage) to deliver a smooth experience on mobile devices.

Battle Creek Games is a remote, mobile gaming studio behind some of the most-played racing and hunting titles in the U.S., reaching millions of players worldwide. They value a supportive environment where cross-team collaboration and rapid iteration occur across their distributed team.

Global

  • Play a key part in engineering efforts across core systems, gameplay features, tools, and pipelines.
  • Establish and maintain engineering standards, workflows, and best practices.
  • Define performance targets and corresponding benchmarks.

Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth and aim to gather and empower the next generation of creators to forge extraordinary games.

US

  • Lead the engineering organization of 15+, managing individual contributors, leads, and other managers.
  • Serve as the senior engineering voice, contributing to strategic planning and resourcing decisions.
  • Foster a collaborative environment, addressing issues and celebrating wins.

Bad Robot Games was founded by Bad Robot and aims to reinvent how stories are played. It is a remote-first games company with a diverse team, making games where all players can see themselves, uniting games, TV, and film talent to create original IPs.

Europe

  • Craft client code that is efficient, performant, testable, scalable, secure, and of the highest quality.
  • Foster collaboration with fellow engineers, designers, and managers to comprehend user pain points and iterate on solutions that drive client success.
  • Take ownership of projects, from technical design to a successful launch.

3Pillar is focused on crafting cutting-edge technologies that revolutionize industries. They are a global team that offers a flexible work environment and plenty of opportunities for career growth and development.

Global

  • Analyze memory and performance issues throughout the project.
  • Create efficient shaders and materials to texture characters, environments, and visual effects.
  • Optimize and automate graphic processes and production pipelines to improve real-time performance and team efficiency.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents to create unforgettable games across all platforms. We prioritize our people with benefits like flexible working arrangements and generous vacation time.

Europe

  • Proficient in working with sprites, canvas systems, and 3d models.
  • Design and drive scalable, maintainable architecture across gameplay.
  • Analyze and optimize CPU/GPU performance, memory usage and so on.

Tripledot Studios is a leading developer and publisher of casual and puzzle games. They are a multi-award-winning organization, with a global 2,500+ strong team across 12 studios, and are known for a data-driven approach and continuous improvement, building high-quality, scalable games.

Global

  • Partner with design, art, production, and engineering to gather requirements and translate them into effective tools
  • Develop data pipelines, editors, automation, and validation systems to improve reliability and consistency of content
  • Identify pipeline bottlenecks and proactively propose solutions that improve productivity and quality

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.

US

  • Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
  • Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
  • Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.

Bad Robot Games, founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), aims to reinvent how stories are played. They are a remote-first games company with a diverse team, creating games where all players can see themselves, collaborating with Bad Robot Productions to unite talent across games, TV, and film industries to create original IPs and expansive worlds.