Managing direct reports and supporting their professional development.
Guiding the team to build and enhance UI features.
Tracking and fixing bugs in the game user interface and user interface framework.
CD PROJEKT RED creates revolutionary, story-driven RPGs. Check out their social media and YouTube channel for behind-the-scenes insights from team members.
Play a key part in engineering efforts across core systems, gameplay features, tools, and pipelines.
Establish and maintain engineering standards, workflows, and best practices.
Define performance targets and corresponding benchmarks.
Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth and aim to gather and empower the next generation of creators to forge extraordinary games.
Owning significant areas of game design and driving features from prototype through implementation.
Designing, scripting, and tuning gameplay systems and mechanics in Unreal Engine 5 using Blueprints.
Creating and maintaining clear, structured design documentation and partnering with Production on task delegation.
Monomi Park creates inclusive and innovative gaming experiences that defy expectations. The small but mighty studio has 40+ team members and strives to be people-first and develop unique games to delight and inspire players.
Partner with studio leadership to translate creative pillars into clear, playable gameplay direction and design principles.
Lead and develop game designers from associate to principal level.
Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. They are committed to putting players at the center of the games they create, the worlds they build, the stories they tell, and the business they run.
Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.
Bad Robot Games, founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), aims to reinvent how stories are played. They are a remote-first games company with a diverse team, creating games where all players can see themselves, collaborating with Bad Robot Productions to unite talent across games, TV, and film industries to create original IPs and expansive worlds.
Build and maintain production-quality backend game services
Directly manage and lead several engineers
Collaborate daily with a cross-disciplinary team
Sony Interactive Entertainment is responsible for the PlayStation brand and family of products and services. They are dedicated to creating the best place to play and are committed to a diverse set of backgrounds, experiences, interests, and viewpoints.
Lead and support multiple engineering teams, lead very senior engineers, ensuring consistent delivery, strong technical quality, and healthy team operations.
Define and guide technical architecture and long-term system strategy across the teams within your scope and in collaboration with EMEA engineering leadership.
Own and manage technical roadmaps jointly with the VP of Product, VP of Engineering and Director of Engineering in EMEA.
CoderPad is on a mission to fix the technical interview process. We serve over 3,800 customers and have hosted more than 4 million technical interviews in 90+ programming languages since our launch in 2013 and it has become a leading interview platform.
Lead the technical evolution of our game platform, making architectural decisions that balance immediate delivery with long-term scalability and maintainability.
Design and build shared game infrastructure — progression systems, content pipelines, analytics integration, platform APIs — that accelerates development across all titles.
Mentor and develop other engineers through code review, pairing, architectural guidance, and career development conversations.
Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. They are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation.
Bring your expertise in game subsystems like rendering, networking, avatars and performance engineering.
Prototype fun gameplay and game design ideas and ship it to production with very high quality.
Collaborate with other engineers and cross-functional team members in a continuous delivery environment.
ClassDojo's goal is to give every child on Earth an education they love. Its flagship app is the #1 communication app connecting K-12 teachers, children, and families globally. The company has a team of just around 200 people and comprises the most talented, entrepreneurial, and innovative teammates from around the world.
Drive the vision and strategy for scalable game services while providing clear, actionable specs for engineers to execute.
Partner cross-functionally with the game team, central tech, data science, and operations to define high-leverage product opportunities.
Utilize quantitative and qualitative inputs, including user behavior analytics, research data, marketing trend analysis, and industry benchmarks to optimize product and decision-making.
Scopely is a leading video game and global interactive entertainment company. They create, develop, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry. Founded in 2011, Scopely is powered by its exceptional team of thousands of world-class game makers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami.
Lead environment art and coordinate work with a multidisciplinary team accountable for worldbuilding.
Mentor and inspire a talented team of artists through all phases of production.
Create strong processes and scalable art workflows that force multiply the team’s efforts and define a high art quality bar
SIE is dedicated to creating games that engage players in a vibrant community. We value a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.
Lead a high-performing engineering team responsible for the core development platform.
Build and operate systems that enable engineers to build, test, deploy, and maintain software.
Improve engineering velocity by reducing friction in the software development lifecycle.
Voleon is a technology company that applies state-of-the-art AI and machine learning techniques to real-world problems in finance. They are a multibillion-dollar asset manager, and they have ambitious goals for the future. The people who shape their company come from other backgrounds, including concert music performances, humanitarian aid, opera singing, sports writing, and BMX racing. You will be part of a team that loves to succeed together.
Partner with design, art, production, and engineering to gather requirements and translate them into effective tools
Develop data pipelines, editors, automation, and validation systems to improve reliability and consistency of content
Identify pipeline bottlenecks and proactively propose solutions that improve productivity and quality
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.
Define and evolve a cohesive infrastructure roadmap.
Drive standardization where possible while enabling extensibility.
Mechanical Orchard is reinventing how the world’s most critical software gets modernized with applied AI. They focus on rewriting complex legacy systems correctly and efficiently.