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What You'll Do:
- Own the technical architecture and implementation of multiple tools and supporting systems across the game.
- Partner with audio, VFX, and design stakeholders to improve content creation pipelines.
- Act as a technical bridge between gameplay and backend engineering teams for analysis and diagnostics.
What You'll Bring:
- 3+ years of experience building game tools across one or more projects.
- Experience building customized tools via the Unreal editor’s extension mechanisms.
- Familiarity with Wwise or similar audio middleware.
How We Work:
- We stay curious and ask thoughtful questions.
- We adapt when plans change and exercise good judgment.
- We care for the success of the whole team, not just individual work.
Gardens Interactive
Gardens Interactive builds games focused on connection, collective adventure, and emergent stories. They are a fully distributed, remote studio with a team that values curiosity, resilience, and collaboration.