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What You'll Do:

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game.
  • Partner with audio, VFX, and design stakeholders to improve content creation pipelines.
  • Act as a technical bridge between gameplay and backend engineering teams for analysis and diagnostics.

What You'll Bring:

  • 3+ years of experience building game tools across one or more projects.
  • Experience building customized tools via the Unreal editor’s extension mechanisms.
  • Familiarity with Wwise or similar audio middleware.

How We Work:

  • We stay curious and ask thoughtful questions.
  • We adapt when plans change and exercise good judgment.
  • We care for the success of the whole team, not just individual work.

Gardens Interactive

Gardens Interactive builds games focused on connection, collective adventure, and emergent stories. They are a fully distributed, remote studio with a team that values curiosity, resilience, and collaboration.

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