Source Job

North America

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering closely with stakeholders to improve iteration throughput.
  • Collaborate closely with audio, VFX, and design stakeholders to create solutions for content production at scale.
  • Contribute to game stability by proactively assisting in identification and triage of issues in game systems and reducing friction in development.

Unreal Engine C++ Game Development

6 jobs similar to Gameplay Tools Engineer

Jobs ranked by similarity.

North America

  • Own the implementation of gameplay mechanics using Unreal C++ and Blueprints.
  • Partner with designers to bring game features to life through iterative development.
  • Contribute to game stability by proactively identifying and resolving issues in gameplay systems.

Gardens Interactive builds multiplayer games centered on connection and shared adventure. They are a fully remote studio that values collaboration, thoughtful iteration, and creative problem-solving.

$100,000–$150,000/yr
US Unlimited PTO

  • Design, develop, and maintain core game engine systems using modern C++.
  • Evaluate new technologies and tools to improve workflows and runtime performance.
  • Collaborate with external programmers to solve crashes, bottlenecks, and optimize on PC and console.

Rushdown Studios is a co-dev game studio founded by industry veterans, solving difficult multiplayer game problems, with experience on PUBG, League of Legends, and Rocket League. It values talented developers, clear ownership, and diverse perspectives.

Canada

  • Collaborate with designers, engineers, and artists to develop and implement new game features.
  • Design and build prototypes to explore innovative gameplay ideas.
  • Establish and document initial pipelines for full production use.

Ravenwake Games is a game development studio within Enad Global 7, focused on crafting immersive worlds. The team values collaboration and is an Equal Opportunity Employer.

US

  • Develop and improve gameplay features using C++ alongside experienced programmers.
  • Contribute to gameplay systems like character controls, cameras, and interactive environments.
  • Investigate and fix bugs to improve gameplay functionality and performance.

Insomniac Games is a renowned video game developer known for creating blockbuster titles like Marvel's Spider-Man and Ratchet & Clank for PlayStation. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on innovation and mentorship.

$133,400–$183,400/yr
Global 5w PTO

  • Architect and maintain low-level systems for spawning, AI, and systemic gameplay in Cyberpunk 2.
  • Optimize performance and memory usage while developing debug and designer tools for non-deterministic systems.
  • Mentor other developers through code reviews and technical guidance to ensure high-quality, optimized code.

CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. They foster an international, casual culture with a dog-friendly office and support for working parents.

$160,900–$186,744/yr
US

  • Profile and optimize CPU, memory, and I/O performance on console platforms, driving the game to its frame-time, memory, and load-time targets ahead of certification and launch.
  • Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, and fix root causes rather than symptoms.
  • Help maintaining core systems such as level loading and streaming, making sure they perform within console hardware constraints.

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices.