Source Job

Canada

  • Collaborate with designers, engineers, and artists to develop and implement new game features.
  • Design and build prototypes to explore innovative gameplay ideas.
  • Establish and document initial pipelines for full production use.

Unreal Engine Technical Art Pipeline Development C++

16 jobs similar to Senior Environment Technical Artist

Jobs ranked by similarity.

North America Unlimited PTO

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.
  • Build modular environment kits and execute established visual targets in Unreal Engine 5.
  • Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.

BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.

Ireland

  • Create stylized environments for real-time games, from concept and blockouts to final in-engine implementation.
  • Collaborate with art directors, level designers, and technical artists to establish visual identities and compelling environmental storytelling.
  • Develop modular asset sets, optimize assets for performance, and resolve technical issues in the game engine.

They are an international game development team focused on creating stylized, immersive real-time game worlds. The team is remote-first and collaborative, with a supportive culture and annual retreats.

North America

  • Own the implementation of gameplay mechanics using Unreal C++ and Blueprints.
  • Partner with designers to bring game features to life through iterative development.
  • Contribute to game stability by proactively identifying and resolving issues in gameplay systems.

Gardens Interactive builds multiplayer games centered on connection and shared adventure. They are a fully remote studio that values collaboration, thoughtful iteration, and creative problem-solving.

North America

  • Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering closely with stakeholders to improve iteration throughput.
  • Collaborate closely with audio, VFX, and design stakeholders to create solutions for content production at scale.
  • Contribute to game stability by proactively assisting in identification and triage of issues in game systems and reducing friction in development.

Gardens Interactive builds games focused on connection, collective adventure, and emergent stories. They are a fully distributed, remote studio with a team that values curiosity, resilience, and collaboration.

Global

  • Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality, or creativity.
  • Prototype, evaluate, and integrate AI tools into pipelines, setting clear guardrails for when and when not to use them.
  • Partner with artists, designers, and engineers to iterate on tooling while helping champion a forward-looking AI vision for studio work.

Sunblink is a game development studio focused on creating character-driven and cozy/social game experiences. The team values creativity, craft, and transparency, encouraging diverse applicants and championing thoughtful AI integration in production.

$5,925–$10,175/mo
Europe

  • Implementing and stabilizing character animation systems in Unreal Engine 5's Animation Framework (UAF/AnimNext).
  • Taking ownership of technical animation solutions, improving their reliability and reusability across NPCs, enemies, and monsters.
  • Collaborating with Animators, Programmers, and Designers to debug complex animation issues and integrate systems into gameplay.

CD PROJEKT RED creates revolutionary, story-driven RPGs and is currently developing The Witcher 4. The studio has a diverse international team with a culture focused on creativity, well-being, and continuous learning.

$58,400–$65,700/yr
Canada

  • Create high-quality hard-surface assets and environmental set pieces for a sci-fi action game.
  • Collaborate with art direction, design, animation, and technical art teams in Unreal Engine.
  • Produce clean, optimized 3D models and materials using PBR workflows for real-time rendering.

Our partner is a remote-first game development studio working on an ambitious third-person sci-fi action game. They offer a collaborative culture with an experienced creative team.

$100,000–$150,000/yr
US Unlimited PTO

  • Design, develop, and maintain core game engine systems using modern C++.
  • Evaluate new technologies and tools to improve workflows and runtime performance.
  • Collaborate with external programmers to solve crashes, bottlenecks, and optimize on PC and console.

Rushdown Studios is a co-dev game studio founded by industry veterans, solving difficult multiplayer game problems, with experience on PUBG, League of Legends, and Rocket League. It values talented developers, clear ownership, and diverse perspectives.

Canada

  • Create and refine realistic, PBR materials for in-game and cinematic levels, maintaining visual consistency across the project.
  • Work directly within game levels to build terrain, place assets, and craft environmental stories through material blending and surface details.
  • Partner with Art Directors, Leads, and Technical Artists to solve production challenges and deliver high-quality work on schedule.

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand, delivering cutting-edge hardware, network services, and entertainment to over 100 million people. As a subsidiary of Sony Group Corporation, SIE's PlayStation Studios Visual Arts team partners with world-class developers to create AAA game content and services.

$92,856–$153,227/yr
North America 5w PTO

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
  • Work closely with engineers and content teams to develop new rendering solutions for a large-scale open-world environment.
  • Optimize runtime performance and memory utilization across both CPU and GPU.

CD PROJEKT RED creates revolutionary, story-driven RPGs that aim to go straight to the hearts of gamers. The company fosters an international, casual culture with flexible working hours, dog-friendly offices, and a strong focus on employee well-being.

$113,000–$184,000/yr
US

  • Develop, extend, and optimize Unreal Engine 5 rendering features, including shaders, lighting, and post-processing.
  • Collaborate with engineering and art teams to balance visual fidelity with performance requirements.
  • Take technical ownership of rendering standards, tools, and complex graphics problems.

They are a game development studio creating ambitious, immersive gaming experiences with Unreal Engine 5. The culture is collaborative, multidisciplinary, and focused on innovation and high-quality execution.

US

  • Drive evolution of visualization capabilities, serving as technical advisor and innovation leader.
  • Evaluate emerging technologies, develop proof-of-concepts and MVPs, and guide adoption.
  • Mentor visualization artists and collaborate with IT, design technology, and BIM teams.

AECOM is the world's trusted infrastructure consulting firm, partnering with clients to solve complex challenges and build legacies. We are a global team of over 50,000 professionals delivering projects that create positive impact worldwide.

Global

  • Licence existing works from your personal/studio archives for a flat fee
  • Technical processing including rendering, layering, and preparing files to our data specifications
  • In some cases, making variations to scenes and re-rendering

Prolific is building the biggest pool of quality human data in the world. Over 35,000 AI developers, researchers, and organizations use our platform to gather data from paid participants with diverse experiences, knowledge, and skills.

France

  • Develop technical systems and workflows for character animation in Unreal Engine.
  • Build and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Improve pipelines connecting Maya, Blender, and Unreal Engine with reusable tools.

They are a game studio developing an unannounced title. The culture emphasizes collaborative, international teamwork and technical ownership.

$118,800–$217,800/yr
US 5w PTO

  • Maintain, debug, and enhance graphics systems for improved performance and memory utilization in Unreal Engine 5.
  • Collaborate with engineers and content teams to develop innovative rendering solutions for a large-scale open world.
  • Optimize runtime performance across CPU and GPU, pushing the boundaries of visual fidelity.

CD PROJEKT RED is a video game developer creating revolutionary, story-driven RPGs like Cyberpunk 2077. The company fosters an international, casual culture with flexible working hours, dog-friendly offices, and a focus on employee well-being.

US

  • Develop and improve gameplay features using C++ alongside experienced programmers.
  • Contribute to gameplay systems like character controls, cameras, and interactive environments.
  • Investigate and fix bugs to improve gameplay functionality and performance.

Insomniac Games is a renowned video game developer known for creating blockbuster titles like Marvel's Spider-Man and Ratchet & Clank for PlayStation. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on innovation and mentorship.