Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
Create high-quality 3D art for props, architecture, and terrain from concept and design.
Collaborate with the team to design and lay out gameplay spaces, then light and polish.
Mentor other artists and help drive the artistic vision while maintaining quality bars.
IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.
License existing 3D assets and scenes from your personal or studio archives for a flat fee.
Perform technical processing including rendering, layering, and preparing files to data specifications.
Occasionally create variations of scenes and re-render them for AI training data.
Prolific is building the largest pool of quality human data in the world, connecting researchers with over 35,000 AI developers and organizations to gather diverse human insights. They focus on ethically sourced data to improve AI systems, and offer a flexible, remote platform with competitive pay for participants.
Design and render high-quality 2D game icons and UI assets for ambitious games.
Take artwork through the full production pipeline, from concepts to Unreal Engine 5 integration.
Collaborate with UX and game design teams to ensure visual consistency and readability.
Partner company is a game development studio creating ambitious upcoming games. It operates as a fully remote, international team with an inclusive and collaborative culture.
Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.
The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.