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What We're Looking For:

  • You are joining at the ground level of world-building for a new IP with three distinct visual environments.
  • You work from briefs and creative direction with discipline, building modular kits that are production-ready and scalable.
  • You execute the Art Director's vision at a high level and help make the standards concrete.

What You'll Do:

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.
  • Model, sculpt, texture, and optimize architectural, organic, and prop assets for real-time use.
  • Assemble and polish environment content within Unreal Engine, supporting narrative, exploration, and player immersion.

Qualifications:

  • 6+ years of experience as an Environment Artist with credits on one or more shipped AAA or AA titles.
  • Expertise in modular environment creation, Substance Painter, ZBrush, Maya, and Unreal Engine 5 workflows.
  • Strong understanding of composition, scale, lighting, and environmental storytelling.

Why Join Us:

  • BulletFarm is an independent, remote-first AAA studio with a small senior team.
  • Early joiner with direct influence over studio operations, values, and game development.
  • Competitive base salary and comprehensive benefits including medical, dental, vision, and 401(k).

BulletFarm

BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.

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