Remote Graphic design Jobs · Substance Painter

Job listings

Unlimited PTO

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.
  • Build modular environment kits and execute established visual targets in Unreal Engine 5.
  • Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.

BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.

$152,000–$198,000/yr
Global Unlimited PTO

  • Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
  • Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
  • Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.

Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.

Global 5w PTO

  • Act as artistic and technical point of contact for outsourcing partners, managing stage-gated deliveries.
  • Review all deliveries with actionable feedback, paint-overs, and annotated screenshots, ensuring feedback carries across assets.
  • Sign off technically at each stage, from block-out to final package, and ensure character standards are maintained.

Omeda Studios is a remote-first game studio behind Predecessor, a MOBA in Unreal Engine 5. With over two million players since 2024, the team is growing and values direct, kind feedback.