Create high-quality environment assets and world-building content from concept through final in-game implementation.
Build modular environment kits and execute established visual targets in Unreal Engine 5.
Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.
BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.
Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
Act as artistic and technical point of contact for outsourcing partners, managing stage-gated deliveries.
Review all deliveries with actionable feedback, paint-overs, and annotated screenshots, ensuring feedback carries across assets.
Sign off technically at each stage, from block-out to final package, and ensure character standards are maintained.
Omeda Studios is a remote-first game studio behind Predecessor, a MOBA in Unreal Engine 5. With over two million players since 2024, the team is growing and values direct, kind feedback.