Create high-quality environment assets and world-building content from concept through final in-game implementation.
Build modular environment kits and execute established visual targets in Unreal Engine 5.
Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.
BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.
Create high-quality 3D art for props, architecture, and terrain from concept and design.
Collaborate with the team to design and lay out gameplay spaces, then light and polish.
Mentor other artists and help drive the artistic vision while maintaining quality bars.
IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.
Lead visual exploration and development of stylized characters, ensuring memorable and production-ready designs.
Collaborate with art directors, 3D artists, and animators to translate artistic direction into clear concepts.
Create thumbnails, expression sheets, turnarounds, and documentation for 3D character assets.
They are an international game development team specializing in stylized characters for game development and co-development. They foster a fully remote culture with annual team retreats and creative ownership.
Design and render high-quality 2D game icons and UI assets for ambitious games.
Take artwork through the full production pipeline, from concepts to Unreal Engine 5 integration.
Collaborate with UX and game design teams to ensure visual consistency and readability.
Partner company is a game development studio creating ambitious upcoming games. It operates as a fully remote, international team with an inclusive and collaborative culture.
Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.
The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.
Create and refine realistic, PBR materials for in-game and cinematic levels, maintaining visual consistency across the project.
Work directly within game levels to build terrain, place assets, and craft environmental stories through material blending and surface details.
Partner with Art Directors, Leads, and Technical Artists to solve production challenges and deliver high-quality work on schedule.
Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand, delivering cutting-edge hardware, network services, and entertainment to over 100 million people. As a subsidiary of Sony Group Corporation, SIE's PlayStation Studios Visual Arts team partners with world-class developers to create AAA game content and services.
Design realistic 3D production tasks for modeling, animation, rendering, and visual effects workflows.
Create and refine 3D assets, materials, lighting, and scenes while defining technical specifications.
Evaluate AI-generated 3D outputs for visual quality and technical accuracy, and document decisions.
The company trains advanced AI systems by using expert 3D artists to create and evaluate realistic creative production tasks. It operates as a remote, collaborative project team with a focus on technical precision, creative quality, and improving AI-generated visual content.
Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
VRChat builds the future of immersive, user-generated worlds where anyone, anywhere can connect, play, explore, and express themselves. It is a fully distributed company with a diverse, creative, and collaborative environment.