Create high-quality 3D art for props, architecture, and terrain from concept and design.
Collaborate with the team to design and lay out gameplay spaces, then light and polish.
Mentor other artists and help drive the artistic vision while maintaining quality bars.
IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.
Create high-quality environment assets and world-building content from concept through final in-game implementation.
Build modular environment kits and execute established visual targets in Unreal Engine 5.
Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.
BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.
Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Build and refine levels using the mechanics and tools you create alongside existing systems, hazards, and enemies.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, the team values curiosity, collaboration, and ambitious problem-solving.
Produce spec-compliant platform asset bundles including capsule art, hero banners, app icons, and store marketing visuals.
Adapt and optimize key art for platform-specific technical parameters across web and streaming platforms.
Deliver production-ready layered files with clean alpha channels and structured assets for UI and startup screens.
Atari publishes and markets classic and modern titles across premier web and streaming platforms. They are an established global gaming company focused on bringing retro and contemporary games to digital audiences.