Own the technical architecture and implementation of multiple tools and supporting systems across the game, partnering closely with stakeholders to improve iteration throughput.
Collaborate closely with audio, VFX, and design stakeholders to create solutions for content production at scale.
Contribute to game stability by proactively assisting in identification and triage of issues in game systems and reducing friction in development.
Gardens Interactive builds games focused on connection, collective adventure, and emergent stories. They are a fully distributed, remote studio with a team that values curiosity, resilience, and collaboration.
Develop and improve gameplay features using C++ alongside experienced programmers.
Contribute to gameplay systems like character controls, cameras, and interactive environments.
Investigate and fix bugs to improve gameplay functionality and performance.
Insomniac Games is a renowned video game developer known for creating blockbuster titles like Marvel's Spider-Man and Ratchet & Clank for PlayStation. As part of Sony Interactive Entertainment, it fosters a collaborative, creative culture with a focus on innovation and mentorship.
Design, develop, and maintain core game engine systems using modern C++.
Evaluate new technologies and tools to improve workflows and runtime performance.
Collaborate with external programmers to solve crashes, bottlenecks, and optimize on PC and console.
Rushdown Studios is a co-dev game studio founded by industry veterans, solving difficult multiplayer game problems, with experience on PUBG, League of Legends, and Rocket League. It values talented developers, clear ownership, and diverse perspectives.
Collaborate with designers, engineers, and artists to develop and implement new game features.
Design and build prototypes to explore innovative gameplay ideas.
Establish and document initial pipelines for full production use.
Ravenwake Games is a game development studio within Enad Global 7, focused on crafting immersive worlds. The team values collaboration and is an Equal Opportunity Employer.
Profile and optimize CPU, memory, and I/O performance on console platforms, driving the game to its frame-time, memory, and load-time targets ahead of certification and launch.
Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, and fix root causes rather than symptoms.
Help maintaining core systems such as level loading and streaming, making sure they perform within console hardware constraints.
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices.
Collaborate with gameplay and cinematic designers and animators to build new camera mechanics and features in Unreal Engine 5.
Build and maintain solid and flexible gameplay systems with optimized, bug-free code.
Define and maintain core features concerning camera systems for cinematic and gameplay.
They create revolutionary, story-driven RPGs that resonate with gamers worldwide. They are a renowned game development studio with a multicultural, multilingual team and a supportive work culture.
Architect and maintain low-level systems for spawning, AI, and systemic gameplay in Cyberpunk 2.
Optimize performance and memory usage while developing debug and designer tools for non-deterministic systems.
Mentor other developers through code reviews and technical guidance to ensure high-quality, optimized code.
CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. They foster an international, casual culture with a dog-friendly office and support for working parents.
Craft immersive storylines and design quests using Unreal Engine 5.
Plan assets and collaborate with departments to integrate gameplay, characters, and dialogue.
Maintain quest quality by fixing bugs and creating detailed design documentation.
CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. The Warsaw-based studio fosters a friendly, international culture with social events, dog-friendly offices, and a focus on employee well-being.
Design, prototype, and polish in-game levels using Unreal Engine 5 and proprietary tools.
Craft spaces where gameplay flow and visual composition create memorable encounters.
Work with leads and other disciplines to ensure levels enhance both gameplay and narrative.
CD PROJEKT RED creates revolutionary, story-driven RPGs that resonate with gamers. The studio offers a casual, dog-friendly culture with a focus on well-being and professional growth.
Design and prototype core combat mechanics, enemy AI behaviors, and encounters for AAA games.
Collaborate with cross-disciplinary teams to implement and iterate on gameplay systems.
Mentor junior designers and contribute to playtesting and design documentation.
People Can Fly is a leading independent AAA game development studio known for shooter titles like Painkiller and Outriders. With over 20 years of experience and a team of hundreds working globally, they foster a creative and passionate culture.
Build and maintain core AI systems for an open world, focusing on pathfinding, navigation, and avoidance.
Collaborate with designers to create advanced AI behaviors and develop debug and designer tools.
Write high-quality, optimized C++ code and profile system performance on current-gen consoles.
CD PROJEKT RED is a game development studio crafting revolutionary, story-driven RPGs like Cyberpunk and The Witcher. Our international team is known for a culture of creativity, transparency, and a passion for pushing gaming boundaries.
Maintain, debug, and enhance graphics systems for improved performance and memory utilization in Unreal Engine 5.
Collaborate with engineers and content teams to develop innovative rendering solutions for a large-scale open world.
Optimize runtime performance across CPU and GPU, pushing the boundaries of visual fidelity.
CD PROJEKT RED is a video game developer creating revolutionary, story-driven RPGs like Cyberpunk 2077. The company fosters an international, casual culture with flexible working hours, dog-friendly offices, and a focus on employee well-being.
Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
Work closely with engineers and content teams to develop new rendering solutions for a large-scale open-world environment.
Optimize runtime performance and memory utilization across both CPU and GPU.
CD PROJEKT RED creates revolutionary, story-driven RPGs that aim to go straight to the hearts of gamers. The company fosters an international, casual culture with flexible working hours, dog-friendly offices, and a strong focus on employee well-being.
Design and implement NPC and enemy behavior subsystems for a new Witcher Saga game.
Collaborate with designers, programmers, and stakeholders to refine combat mechanics and player immersion.
Mentor team members and serve as the subject matter expert on NPC and enemy behaviors.
CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. The studio fosters an international, collaborative culture with wellness benefits, social activities, and professional growth opportunities.
Create exciting new enemies for a unique, high-mobility action game.
Write design specs and technical documents, collaborating on NPC creation and behavior trees.
Analyze player data and pitch detailed AI designs to leads and directors.
Escape Velocity is a fully remote game development studio working on a once-in-a-career project with a committed publisher. They value honesty, autonomy, and a culture of play, supporting team members nearly anywhere in the world.
Propose, implement, and own AI features for a large variety of non-player characters.
Collaborate with design, QA, and framework teams to deliver high-quality, optimized gameplay systems.
Maintain and extend the Unreal Engine AI framework while participating in code reviews and mentoring.
People Can Fly is an independent AAA game development studio known for titles like Bulletstorm and Outriders. With over 20 years of experience, the international team of hundreds works across offices and remotely, fostering a creative, forward-thinking culture.
Lead the engineering team focused on story technologies and quest systems for Cyberpunk 2.
Bridge design vision and technical execution, working with quest designers, directors, and central architects.
Write high-quality C++ code, maintain quest tools, and resolve bugs to ensure seamless integration with game components.
We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We are an international team focused on well-being and professional growth, with a dog-friendly office and flexible working culture.