Source Job

$58,400–$65,700/yr
Canada

  • Create high-quality hard-surface assets and environmental set pieces for a sci-fi action game.
  • Collaborate with art direction, design, animation, and technical art teams in Unreal Engine.
  • Produce clean, optimized 3D models and materials using PBR workflows for real-time rendering.

3D Modeling Unreal Engine

5 jobs similar to 3D Artist (5-month contract)

Jobs ranked by similarity.

Ireland

  • Create stylized environments for real-time games, from concept and blockouts to final in-engine implementation.
  • Collaborate with art directors, level designers, and technical artists to establish visual identities and compelling environmental storytelling.
  • Develop modular asset sets, optimize assets for performance, and resolve technical issues in the game engine.

They are an international game development team focused on creating stylized, immersive real-time game worlds. The team is remote-first and collaborative, with a supportive culture and annual retreats.

North America Unlimited PTO

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.
  • Build modular environment kits and execute established visual targets in Unreal Engine 5.
  • Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.

BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.

Canada Brazil

  • Design realistic 3D production tasks for modeling, animation, rendering, and visual effects workflows.
  • Create and refine 3D assets, materials, lighting, and scenes while defining technical specifications.
  • Evaluate AI-generated 3D outputs for visual quality and technical accuracy, and document decisions.

The company trains advanced AI systems by using expert 3D artists to create and evaluate realistic creative production tasks. It operates as a remote, collaborative project team with a focus on technical precision, creative quality, and improving AI-generated visual content.

Canada

  • Create and refine realistic, PBR materials for in-game and cinematic levels, maintaining visual consistency across the project.
  • Work directly within game levels to build terrain, place assets, and craft environmental stories through material blending and surface details.
  • Partner with Art Directors, Leads, and Technical Artists to solve production challenges and deliver high-quality work on schedule.

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand, delivering cutting-edge hardware, network services, and entertainment to over 100 million people. As a subsidiary of Sony Group Corporation, SIE's PlayStation Studios Visual Arts team partners with world-class developers to create AAA game content and services.

UK

  • Create expressive, stylized real-time VFX for gameplay, combat, abilities, and environments in Unity3D.
  • Collaborate with art directors, designers, and engineers to ensure effects communicate gameplay clearly and maintain visual consistency.
  • Optimize VFX performance and take ownership of effects from concept through final in-engine polish.

A game development partner studio specializing in stylized Unity3D games. They foster a remote-friendly, collaborative international culture with a focus on artistic quality and professional growth.