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Performance Optimization
Role Overview:
- You will create high-quality hard-surface props and environmental set pieces for a third-person sci-fi action game.
- You will collaborate with art direction and technical teams within an Unreal Engine pipeline.
Key Responsibilities:
- Produce optimized 3D models and materials for real-time rendering and gameplay requirements.
- Apply UV mapping, baking, and PBR texturing workflows to deliver production-ready assets.
Qualifications:
- 4+ years of professional industry experience in 3D environment art for games.
- Proficiency with Substance tools and experience implementing modular assets in a game engine.
Contract Details:
- This is a 5-month contract with an annual salary of CAD $80,000-$90,000.
- Remote-first environment with flexible arrangements for candidates based in Canada.
Partner Company
Our partner is a remote-first game development studio working on an ambitious third-person sci-fi action game. They offer a collaborative culture with an experienced creative team.