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Role Overview:
- You will develop technical systems and workflows for character animation in an unannounced game project.
- You will combine rigging expertise with Unreal Engine knowledge to build scalable animation solutions.
Key Accountabilities:
- Create, maintain, and optimize character rigs for various character types.
- Implement animation systems in Unreal Engine, including Animation Blueprints and State Machines.
- Improve pipelines connecting Maya, Blender, and Unreal Engine with reusable tools.
Requirements:
- At least 6 years of experience in game animation or technical animation.
- Strong hands-on experience with Unreal Engine 5 and real-time animation systems.
- Professional proficiency with Maya and Blender, including integration with Unreal Engine.
Partner Company
They are a game studio developing an unannounced title. The culture emphasizes collaborative, international teamwork and technical ownership.