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Role Overview:

  • You will develop technical systems and workflows for character animation in an unannounced game project.
  • You will combine rigging expertise with Unreal Engine knowledge to build scalable animation solutions.

Key Accountabilities:

  • Create, maintain, and optimize character rigs for various character types.
  • Implement animation systems in Unreal Engine, including Animation Blueprints and State Machines.
  • Improve pipelines connecting Maya, Blender, and Unreal Engine with reusable tools.

Requirements:

  • At least 6 years of experience in game animation or technical animation.
  • Strong hands-on experience with Unreal Engine 5 and real-time animation systems.
  • Professional proficiency with Maya and Blender, including integration with Unreal Engine.

Partner Company

They are a game studio developing an unannounced title. The culture emphasizes collaborative, international teamwork and technical ownership.

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