Source Job

$5,925–$10,175/mo
Europe

  • Implementing and stabilizing character animation systems in Unreal Engine 5's Animation Framework (UAF/AnimNext).
  • Taking ownership of technical animation solutions, improving their reliability and reusability across NPCs, enemies, and monsters.
  • Collaborating with Animators, Programmers, and Designers to debug complex animation issues and integrate systems into gameplay.

Unreal Engine 5 C++

7 jobs similar to Senior Technical Animator

Jobs ranked by similarity.

France

  • Develop technical systems and workflows for character animation in Unreal Engine.
  • Build and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Improve pipelines connecting Maya, Blender, and Unreal Engine with reusable tools.

They are a game studio developing an unannounced title. The culture emphasizes collaborative, international teamwork and technical ownership.

North America Unlimited PTO

  • Own the vision and execution of first-person animation systems from scratch in UE5.
  • Create high-quality first-person animations for weapons, locomotion, and interactions.
  • Collaborate with engineering and design to ensure gameplay feel and responsiveness.

BulletFarm is an independent AAA game studio developing a new original IP for PC, PS5, and Xbox Series X|S. It is a small, senior team operating remote-first with a focus on creative ownership and long-term collaboration.

Spain

  • Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
  • Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
  • Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.

The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.

$155,000–$170,000/yr
North America

  • Own the vision and execution of first-person animation systems for a new AAA game.
  • Build foundational animation systems and pipelines in Unreal Engine 5, including blueprints, state machines, and control rig.
  • Collaborate with gameplay design, engineering, and technical art to deliver responsive and polished player feedback.

A partner company developing an ambitious AAA game targeting a 2030 launch. The team is small, senior-led, and remote-first, with a focus on creative and technical ownership.

$100,000–$150,000/yr
United States

  • Lead animation quality and team for an exciting new title.
  • Oversee keyframing, motion capture integration, and Unreal Engine animation systems.
  • Mentor animation talent and establish visual benchmarks across all in-game movement.

IllFonic is an independent video game developer and publisher known for titles like Ghostbusters: Spirits Unleashed and Friday the 13th: The Game. Founded in 2007, the company is composed of video game, music, and technology veterans focused on redefining indie and middle-market game development.

$113,000–$184,000/yr
US

  • Develop, extend, and optimize Unreal Engine 5 rendering features, including shaders, lighting, and post-processing.
  • Collaborate with engineering and art teams to balance visual fidelity with performance requirements.
  • Take technical ownership of rendering standards, tools, and complex graphics problems.

They are a game development studio creating ambitious, immersive gaming experiences with Unreal Engine 5. The culture is collaborative, multidisciplinary, and focused on innovation and high-quality execution.

Europe

  • Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
  • Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
  • Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.

The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.