Own the vision and execution of first-person animation systems from scratch in UE5.
Create high-quality first-person animations for weapons, locomotion, and interactions.
Collaborate with engineering and design to ensure gameplay feel and responsiveness.
BulletFarm is an independent AAA game studio developing a new original IP for PC, PS5, and Xbox Series X|S. It is a small, senior team operating remote-first with a focus on creative ownership and long-term collaboration.
Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.
The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.
Own the vision and execution of first-person animation systems for a new AAA game.
Build foundational animation systems and pipelines in Unreal Engine 5, including blueprints, state machines, and control rig.
Collaborate with gameplay design, engineering, and technical art to deliver responsive and polished player feedback.
A partner company developing an ambitious AAA game targeting a 2030 launch. The team is small, senior-led, and remote-first, with a focus on creative and technical ownership.
Lead animation quality and team for an exciting new title.
Oversee keyframing, motion capture integration, and Unreal Engine animation systems.
Mentor animation talent and establish visual benchmarks across all in-game movement.
IllFonic is an independent video game developer and publisher known for titles like Ghostbusters: Spirits Unleashed and Friday the 13th: The Game. Founded in 2007, the company is composed of video game, music, and technology veterans focused on redefining indie and middle-market game development.
Develop, extend, and optimize Unreal Engine 5 rendering features, including shaders, lighting, and post-processing.
Collaborate with engineering and art teams to balance visual fidelity with performance requirements.
Take technical ownership of rendering standards, tools, and complex graphics problems.
They are a game development studio creating ambitious, immersive gaming experiences with Unreal Engine 5. The culture is collaborative, multidisciplinary, and focused on innovation and high-quality execution.
Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.
The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.