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Responsibilities:

  • Create/implement particle and shader FX; integrate seamlessly into gameplay/cinematics.
  • Mentor and provide feedback; ensure FX run within performance budgets.
  • Use visual scripting to drive FX logic.

Maintain Artistic Direction and Quality:

  • Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction.
  • Collaborate on setting artistic vision with the Art Director, as well as maintaining the quality standards across the entire development pipeline.
  • Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game.

Collaboration/Communication:

  • Knowledge sharing and mentoring peers.
  • Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.

People Can Fly

People Can Fly is a leading independent AAA game development studio with an international team. They aim to combine their expertise with the creativity of forward-thinking talent to build the next generation of action games.

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