Job Description

Maintain the aesthetic of the game based on the Art Director vision driven by Concept Art team and execute it with respect to adding lighting and shading elements within playable levels and cinematics. Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members. Work with the Leads and other Lighting Artists to create high-quality lighting schemes in keeping with the project's universe and visual direction. Lighting of scenes or levels based on reference photographs and/or concept art materials. Help to drive the narrative storytelling through effective use of color, light and mood. Set lighting standards, quality targets, and conduct visual prototypes. Collaborate on lighting mood boards and visual targets based on the Art Directors vision. Establish a development process for the content development teams and to aid in the review purpose. Ensure the work of the team follows the quality standards and production deadlines. R&D lighting techniques and optimize lighting setups in order to meet technical limitations and art direction requirements. Profile existing and future levels to maximize the quality of lighting on characters and environments while staying within performance budgets. Review and playtest your work in the editor and in-game. Staying updated with latest industry trends in lighting for film and games and mentoring the rest of the team on latest industry trends.

About People Can Fly

People Can Fly is one of the leading independent AAA games development studios with teams working across the globe on multiple exciting projects.

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