Design, prototype, and foster core gameplay systems including player mechanics, world simulation, and AI.
Lead interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
Author design documentation and collaborate with the design team to incorporate systems into level gameplay.
Ghost Story Games is a self-publishing game development studio founded by Ken Levine, creator of System Shock 2 and BioShock, and former Irrational Games developers. The studio is a small, focused team dedicated to creating narrative-driven, immersive world-building and gameplay experiences.
Design and implement immersive gameplay spaces for a cooperative horror exploration project from concept to polish.
Collaborate with multidisciplinary teams to ensure levels align with the creative vision and deliver engaging player experiences.
Create environments that balance exploration, tension, storytelling, and teamwork throughout the development process.
The company is a game development studio focused on creating a cooperative horror exploration project. It is a remote-first organization with a collaborative culture that values innovation, learning, and long-term career growth.
Designing environments, encounters, and moments that create tension, reward exploration, and encourage teamwork.
Working closely with systems design, narrative, art, audio, and engineering to create immersive and unsettling spaces.
Collaborating with leadership to align content with creative vision while owning levels end-to-end.
Blackbird Interactive is an independent game studio focused on creative and future-driven projects, including world-class IPs and original creations across multiple genres. It operates as a remote-first workplace with flexible work arrangements.