Determine interface and usability requirements in line with client expectations and project specifications.
Ensure consistency and high-quality visual execution across all projects, facilitating seamless coordination with UX, game design, art, and production departments.
Organize and lead UI progress meetings, motivate and supervise the team, and serve as the primary point of contact with the partner.
Serve as the UI Art expert on the project, ensuring quality and consistency of the visual direction.
Illustrate and design video game interface elements, including navigation diagrams and initial Unity integration.
Support UI designers by providing guidance, best practices, and contributing to tool and process improvements.
Frima is a video game development studio based in Quebec City and Montreal. For over 20 years, they bring together hundreds of passionate talents united by a single ambition: to craft unforgettable games across every platform.
Design and integrate complex interface systems directly within Unreal (UMG/Slate).
Create and optimize custom shaders and materials for advanced visual effects.
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.
Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
Design UI elements for menus, HUD and in-world interfaces
Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.
Define the technical vision for UI implementation in Unreal Engine 5, establishing scalable and reusable systems.
Design and implement complex UI systems using Blueprints, building interfaces from the ground up.
Architect and own the MVVM framework, integrating UI elements with data bindings and engineering frameworks.
Bad Robot Games aims to reinvent how stories are played, creating original IPs and expansive worlds across games, TV, and film. The company is a remote-first, diverse team empowering all players to see themselves in their games.
Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
Act as a technical resource for the other programmers on your team.
Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.