Source Job

United States 4w PTO

  • Define the environment art direction for the project and establish overall quality standards.
  • Collaborate with Level Design, Lighting and Technical Art to build environments suited to gameplay.
  • Lead the production and implementation of environment art assets and oversee overall quality.

Unreal Engine Maya ZBrush

10 jobs similar to Principal 3D Environment Artist

Jobs ranked by similarity.

US 4w PTO

  • Define the project's visual direction and establish concept art quality standards.
  • Lead visual development of characters, environments, and props from ideation to final output.
  • Collaborate with art directors, design, and 3D teams to ensure concepts are realized in-game.

PUBG is the global battle royale phenomenon that released its flagship title in 2017, becoming one of the highest selling games of all time with over 75 million copies sold. PUBG Madison is developing an exciting new IP and has been named a Top Workplace in 2025 and 2026 for its positive, strong company culture.

Japan

  • Create high-quality, visually compelling environments and assets optimized for real-time game engines.
  • Collaborate with Art Director and cross-functional teams to maintain artistic direction and consistency.
  • Ensure assets meet performance and platform-specific requirements through optimization and troubleshooting.

Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle.

Global Hong Kong

  • Create high-quality 3D environment assets and scenes for an anime-inspired sports game on the Nex Playground platform, from blockout to final in-engine implementation in Unity.
  • Optimize environment art for mobile-level performance budgets, ensuring efficient asset creation and performance-conscious workflows for lower-spec hardware.
  • Translate anime-inspired art direction into compelling environment design through modeling, texturing, lighting, and overall scene presentation.

Nex helps families rediscover the joy of movement by combining technology and play with natural body motion. The company is a growing, award-winning team behind the Nex Playground active play system, recognized by Fast Company, TIME, and Parents, with a culture that values talent and individual growth.

Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.

US 4w PTO

  • Design character movement, timing, and responsiveness to enhance gameplay.
  • Build gameplay animation workflows for combat, locomotion, and interaction.
  • Collaborate with Design, Programming, and TA to ensure animations function correctly within game systems.

PUBG is the global battle royale phenomenon behind one of the highest selling games of all time with over 75 million copies sold. The Madison studio is developing a new IP and has been named a Top Workplace in 2025 and 2026 for its positive culture.

US

  • Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
  • Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
  • Design UI elements for menus, HUD and in-world interfaces

Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.

Japan

  • Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
  • Collaborate with cross-functional teams to ensure artistic consistency and quality throughout the production pipeline.
  • Stay current with industry trends, tools, and workflows to continuously push visual quality and innovation.

Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle through four core service lines.

Japan

  • Create high-quality 3D assets including characters, environments, and props for video games.
  • Work closely with cross-functional teams to translate concepts into optimized in-game assets.
  • Continuously improve pipelines and stay current with industry trends and technologies.

Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle.

  • Develop procedural generation software for 3D environments using real-world data.
  • Solve technical challenges to balance visual quality and performance in game engines.
  • Contribute to pipeline design and partner with leadership on product vision.

NBCUniversal is a leading media and entertainment company, creating content across film, TV, streaming, and theme parks. As a subsidiary of Comcast, it champions inclusive culture and community involvement.

United States 2000w PTO

  • Support, collaborate, and innovate solutions to improve gameplay readability, storytelling, and design mechanics using animation.
  • Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
  • Create and maintain animation workflows, pipelines, and processes for first and/or third person action games.

Demiurge is a game development studio headquartered in Boston, MA, with over 20 years of expertise and teams across North America. They foster a collaborative culture with a deep respect for art and provide co-development services to major game companies.