Source Job

  • Develop procedural generation software for 3D environments using real-world data.
  • Solve technical challenges to balance visual quality and performance in game engines.
  • Contribute to pipeline design and partner with leadership on product vision.

C# Python Unreal Engine Unity

5 jobs similar to Staff Game Specialist

Jobs ranked by similarity.

Global

  • Lead the design and development of advanced procedural generation systems for high-fidelity 3D environments and assets.
  • Oversee the implementation of scalable tools and frameworks compatible with Unreal Engine, Unity, and downstream pipelines.
  • Manage and mentor a team of procedural engineers, setting goals and ensuring production-ready outputs.

NBCUniversal is one of the world's leading media and entertainment companies, creating and distributing content across film, television, streaming, and theme parks. With a workforce of thousands, the company fosters an inclusive culture and encourages employees to serve their communities.

Quebec, Canada

  • Participate in daily Scrum meetings, design and develop robust game systems in Unreal Engine, and ensure quality and performance.
  • Act as a technical reference, mentor programmers, and collaborate with the Lead Programmer on technical solutions.
  • Resolve performance and optimization challenges, contribute to technical direction, and improve development tools.

We are a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms for over 20 years. Our team consists of hundreds of passionate talents, and we offer a flexible work environment with a 4.5-day workweek, comprehensive benefits, and a caring, inclusive culture.

Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

Quebec, Canada 7w PTO

  • Participate in daily Scrum meetings and act as a technical reference for the programming team.
  • Collaborate with the Lead Programmer, participate in code reviews, and resolve performance issues on console platforms.
  • Develop Unreal Engine integrations with console toolchains and maintain first-party service configurations.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by creating unforgettable games across all platforms. The studio offers a 4.5-day workweek, flexible work environment, up to 7 weeks of vacation, comprehensive insurance from day one, and an RRSP program.

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.