Source Job

Global

  • Lead the design and development of advanced procedural generation systems for high-fidelity 3D environments and assets.
  • Oversee the implementation of scalable tools and frameworks compatible with Unreal Engine, Unity, and downstream pipelines.
  • Manage and mentor a team of procedural engineers, setting goals and ensuring production-ready outputs.

Houdini Python Unreal Engine Unity

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  • Develop procedural generation software for 3D environments using real-world data.
  • Solve technical challenges to balance visual quality and performance in game engines.
  • Contribute to pipeline design and partner with leadership on product vision.

NBCUniversal is a leading media and entertainment company, creating content across film, TV, streaming, and theme parks. As a subsidiary of Comcast, it champions inclusive culture and community involvement.

Japan

  • Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve game visual targets.
  • Design, implement, and optimize advanced real-time shaders and materials supporting custom rendering passes and post-effects.
  • Develop and maintain tools, scripts, and workflows for content creation, automation, and workflow efficiency.

Keywords Studios is a global leader in creative and technical services for the video game industry. With over 13,000 professionals across more than 70 studios in 25+ countries, they support the entire game lifecycle through Create, Globalize, and Engage service lines.

Japan

  • Drive the creation and optimisation of complex real-time VFX and shader networks to achieve the game's visual goals.
  • Develop and maintain robust tools, scripts, and processes that facilitate content creation, focusing on automation and improving team productivity.
  • Act as the primary technical liaison between Art, Design, and Engineering teams, translating artistic requirements into technical specifications.

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. The company supports clients across the entire game lifecycle through four core service lines: Create, Globalize, Engage, and Media & Entertainment.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
  • Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

Quebec, Canada

  • Participate in daily Scrum meetings, design and develop robust game systems in Unreal Engine, and ensure quality and performance.
  • Act as a technical reference, mentor programmers, and collaborate with the Lead Programmer on technical solutions.
  • Resolve performance and optimization challenges, contribute to technical direction, and improve development tools.

We are a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms for over 20 years. Our team consists of hundreds of passionate talents, and we offer a flexible work environment with a 4.5-day workweek, comprehensive benefits, and a caring, inclusive culture.

Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.