Remote Animation Jobs · Motion Capture

Job listings

$100,000–$150,000/yr

  • Lead animation quality and team for an exciting new title.
  • Oversee keyframing, motion capture integration, and Unreal Engine animation systems.
  • Mentor animation talent and establish visual benchmarks across all in-game movement.

IllFonic is an independent video game developer and publisher known for titles like Ghostbusters: Spirits Unleashed and Friday the 13th: The Game. Founded in 2007, the company is composed of video game, music, and technology veterans focused on redefining indie and middle-market game development.

Unlimited PTO

  • Own the vision and execution of first-person animation systems from scratch in UE5.
  • Create high-quality first-person animations for weapons, locomotion, and interactions.
  • Collaborate with engineering and design to ensure gameplay feel and responsiveness.

BulletFarm is an independent AAA game studio developing a new original IP for PC, PS5, and Xbox Series X|S. It is a small, senior team operating remote-first with a focus on creative ownership and long-term collaboration.

  • Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
  • Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
  • Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.

The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.