Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality, or creativity.
Prototype, evaluate, and integrate AI tools into pipelines, setting clear guardrails for when and when not to use them.
Partner with artists, designers, and engineers to iterate on tooling while helping champion a forward-looking AI vision for studio work.
Sunblink is a game development studio focused on creating character-driven and cozy/social game experiences. The team values creativity, craft, and transparency, encouraging diverse applicants and championing thoughtful AI integration in production.
Develop and implement mobile games in Unity for iOS and Android.
Use AI-powered development tools to accelerate coding, debugging, refactoring, documentation, testing, and prototyping.
Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished player experiences.
YallaPlay is a rapidly growing startup mobile gaming studio on a mission to bring people together through play. Founded in Austin, Texas, we have since expanded to Brazil and the UAE, growing a diverse and talented team with a remote-friendly culture.
Develop and maintain playable ads and gameplay prototypes using Unity and C#.
Build responsive gameplay interactions, UI flows, animations, and visual effects.
Optimize playables for performance, loading time, file size, and cross-device compatibility.
Naphora Games Group creates mobile games and high-performing playable ads with AI-assisted creative tools. They are a global, ambitious team that values ownership, speed, and experimentation.
Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
VRChat builds the future of immersive, user-generated worlds where anyone, anywhere can connect, play, explore, and express themselves. It is a fully distributed company with a diverse, creative, and collaborative environment.
Design, develop, and maintain features across mobile game clients and backend services using Unity and C#.
Own features from implementation through release, diagnosing production issues and improving code quality.
Collaborate with Product, Design, and Art teams while contributing to technical architecture and engineering standards.
They are a remote-first game development company serving a large global player base across multiple genres. The team is cross-functional and collaborative, with engineering, product, design, and art working together to ship polished mobile experiences.