Source Job

$92,603–$138,904/yr
North America 5w PTO

  • Working with and maintaining streaming systems to maximize performance.
  • Creating tools and data pipelines to achieve our massive world with minimal performance impact.
  • Design and implement optimal streaming solutions for our game experience.

C++ Unreal Engine Data Structures

6 jobs similar to Senior Engine Programmer

Jobs ranked by similarity.

$118,800–$198,000/yr
US 5w PTO

  • Work closely with designers and animators to fulfill the vision of the game
  • Build and maintain solid and flexible gameplay systems that work in both singleplayer and multiplayer.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.

CD PROJEKT RED creates revolutionary, story-driven RPGs. They have a multilingual and multicultural working environment with a diverse selection of people from all around the world.

$168,200–$257,000/yr
US 5w PTO

  • Design, implement, and optimize rendering systems to support high visual fidelity.
  • Collaborate with the art and tech art teams to create efficient tools and workflows that enhance visual impact.
  • Maintain, debug, and enhance existing graphics systems to improve performance and memory usage.

CD PROJEKT RED's mission is to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories directly from their team members on social media, their YouTube channel, and Beyond the Game Blog.

Europe 4w PTO

  • Designing, implementing, optimizing, and maintaining open world systems.
  • Taking ownership of key open world features, ensuring scalability, performance, and quality.
  • Developing tools and debug utilities to streamline open world development.

CD PROJEKT RED aims to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, their YouTube channel, and Beyond the Game Blog.

Canada 4w PTO

  • Collaborate with artists, designers, and developers to create cutting-edge features, improving player experience.
  • Work closely with other UI developers and game designers to organize effective prototyping processes.
  • Design and implement new UI systems, and iterate on existing ones.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine expertise with the creativity of forward-thinking talent.

US Global

  • Build and optimize high-performance graphics components.
  • Develop robust production-quality pipelines that integrate with data pipelines.
  • Work across GPU clusters, cloud environments, and local DCC tools.

Meshy is redefining 3D creation with generative AI. They empower artists, designers, engineers, hobbyists, and makers to bring immersive worlds, characters, and experiences to reality in minutes. They are recognized as No.1 in popularity among 3D AI tools with a global team.

$90,000–$135,000/yr
US Unlimited PTO

  • Ramp up quickly with existing codebases.
  • Research and propose improvements to UI processes and pipelines.
  • Develop best practices for the team for performant use of UMG and Slate.

Rushdown Studios was created with a simple philosophy in mind: we believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, they now focus on solving some of the most difficult problems that face multiplayer games.