Source Job

$118,800–$198,000/yr
US 5w PTO

  • Work closely with designers and animators to fulfill the vision of the game
  • Build and maintain solid and flexible gameplay systems that work in both singleplayer and multiplayer.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.

C++ Unreal Engine

8 jobs similar to Senior Gameplay Engineer - Combat

Jobs ranked by similarity.

$92,603–$138,904/yr
North America 5w PTO

  • Working with and maintaining streaming systems to maximize performance.
  • Creating tools and data pipelines to achieve our massive world with minimal performance impact.
  • Design and implement optimal streaming solutions for our game experience.

They create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, their YouTube channel, and Beyond the Game Blog.

$168,200–$257,000/yr
US 5w PTO

  • Design, implement, and optimize rendering systems to support high visual fidelity.
  • Collaborate with the art and tech art teams to create efficient tools and workflows that enhance visual impact.
  • Maintain, debug, and enhance existing graphics systems to improve performance and memory usage.

CD PROJEKT RED's mission is to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories directly from their team members on social media, their YouTube channel, and Beyond the Game Blog.

$90,000–$135,000/yr
US Unlimited PTO

  • Ramp up quickly with existing codebases.
  • Research and propose improvements to UI processes and pipelines.
  • Develop best practices for the team for performant use of UMG and Slate.

Rushdown Studios was created with a simple philosophy in mind: we believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, they now focus on solving some of the most difficult problems that face multiplayer games.

Canada 4w PTO

  • Collaborate with artists, designers, and developers to create cutting-edge features, improving player experience.
  • Work closely with other UI developers and game designers to organize effective prototyping processes.
  • Design and implement new UI systems, and iterate on existing ones.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine expertise with the creativity of forward-thinking talent.

Europe

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.

CD PROJEKT RED's mission is to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members, and you can explore their social media and check out their YouTube channel.

Europe 4w PTO

  • Designing, implementing, optimizing, and maintaining open world systems.
  • Taking ownership of key open world features, ensuring scalability, performance, and quality.
  • Developing tools and debug utilities to streamline open world development.

CD PROJEKT RED aims to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, their YouTube channel, and Beyond the Game Blog.

US Global

  • Build and optimize high-performance graphics components.
  • Develop robust production-quality pipelines that integrate with data pipelines.
  • Work across GPU clusters, cloud environments, and local DCC tools.

Meshy is redefining 3D creation with generative AI. They empower artists, designers, engineers, hobbyists, and makers to bring immersive worlds, characters, and experiences to reality in minutes. They are recognized as No.1 in popularity among 3D AI tools with a global team.

US

  • Collaborate closely with designers to iterate on gameplay concepts and specifications.
  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++.
  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness.

Onebrief is a collaboration and AI-powered workflow software designed specifically for military staffs. They operate as an all-remote company, and their team spans veterans from all forces and global organizations, and technologists from leading-edge software companies.