Owning significant areas of game design and driving features from prototype through implementation.
Designing, scripting, and tuning gameplay systems and mechanics in Unreal Engine 5 using Blueprints.
Creating and maintaining clear, structured design documentation and partnering with Production on task delegation.
Monomi Park creates inclusive and innovative gaming experiences that defy expectations. The small but mighty studio has 40+ team members and strives to be people-first and develop unique games to delight and inspire players.
Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment.
Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish.
Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience.
Gardens Interactive develops critically acclaimed and commercially successful live-service games through a sustainable and collaborative development process. They are a fully distributed and remote studio that values inclusivity and transparency, creating a work environment where every voice is heard.
Drive cross-functional design programs at scale within the Games Platform design team.
Support the design pipeline from end to end, including prioritization, planning, and resource management.
Establish engagement models with key design partners and stakeholders, ensuring clarity on design deliverables.
Netflix is on a mission to entertain the world with TV series, documentaries, feature films and games. It gives members access to what they want to watch, when they want it, in one simple subscription, streaming in more than 30 languages and 190 countries.
Partner with studio leadership to translate creative pillars into clear, playable gameplay direction and design principles.
Lead and develop game designers from associate to principal level.
Believer is a global games company with developers all over the world, headquartered in Los Angeles, California. They are committed to putting players at the center of the games they create, the worlds they build, the stories they tell, and the business they run.
Integrate backend services with the game client using C++.
Build tools that enable designers to easily work with and configure online systems.
Partner with designers to iterate on features and optimize for a smoother player experience.
Rushdown Studios is a co-dev game studio solving difficult problems for multiplayer games. Founded by games industry veterans, they focus on creating features and games that billions of players will enjoy worldwide.
Shape the design vision and elevate our product design function.
Drive business impact through design, ensuring every player interaction contributes to growth.
Coach, mentor, and grow designers, fostering a culture of creativity, accountability, and learning.
JustPlay is building the engine behind rewarded mobile gaming, aiming to provide a fairer, more sustainable Play-to-Earn ecosystem. Since 2020, they've grown into a leading loyalty gaming platform with 25M+ downloads and 500K+ daily active users, operating the full stack from Berlin with a team across 20+ countries.
Illustration and design of interface elements for video games.
Visual research, sketches, conceptualization and realization of interfaces.
Participation in the definition of a game's visual style.
Frima cultivates creative audacity and has been doing so for over 20 years. They have been recognized as one of Canada's top employers in the video game industry for 2021, 2022 and 2023 and take care of their people.