Source Job

US Canada Unlimited PTO

  • Prototype, iterate, and maintain creature behaviors and abilities for both combat and non-combat scenarios in an online multiplayer environment.
  • Own the implementation and continuous maintenance of creature behaviors using Unreal Behaviors Trees and Blackboards from prototyping to polish.
  • Collaborate with engineers, artists, animators, and audio designers to bring your creature designs to the player experience.

Unreal Engine

13 jobs similar to Gameplay Designer

Jobs ranked by similarity.

$145,000–$217,000/yr
US

  • Build compelling second-to-second gameplay experiences through character sandbox mechanics.
  • Lead a cross-discipline small team to build new playable characters or the core systems.
  • Work with audio, effects, and animation to make in-game gameplay affordances clear to players.

SIE is dedicated to turning creative dreams into new franchises at PlayStation. They value fun, dedication, and passion.

$90–$100/hr
US

  • Provide vision for the game's UI/UX, ensuring alignment with the game's creative vision and player experience goals
  • Prototype ideas quickly to test flows, layouts, and interactions
  • Collaborate closely with game designers, artists, and developers to integrate UI/UX seamlessly into the overall game design

Second Dinner is an award-winning independent game development studio, known for their game, MARVEL SNAP, in partnership with Marvel. They value diversity and encourage applications from everyone who can bring something unique to the table as a remote-first company.

Canada LATAM UK

  • Review existing systems and designs across Voldex games to identify areas for improvement and propose actionable design solutions.
  • Write and maintain clear, actionable design documentation to support implementation across engineering, art, and production.
  • Collaborate closely with product managers and analysts to translate game data and player feedback into impactful gameplay changes.

Voldex is a leading gaming company focused on Roblox. They are home to several of Roblox's top games and the #1 Roblox developer by audience size with over 160 million monthly active players. Founded in 2015, they have 85+ full-time remote team members across the globe and their acquisition strategy is backed with significant capital.

Europe

  • Blocking out and building levels and heavy iterating on them.
  • Collaborating with art, design, and code teams to ensure the highest visual quality and fun maps.
  • Full ownership from paper design through debugging and optimization until the game ships.

People Can Fly is a leading independent AAA game development studio with an international team working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely. Founded in 2002, they've made their mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

7w PTO

  • Design and integration of complex interface systems directly in Unreal (UMG/Slate)
  • Creation and optimization of custom shaders and materials for advanced visual effects
  • Improvement of the UI pipeline and documentation of best practices for the team

Frima cultivates creative audacity for over 20 years. They have been recognized as one of Canada's top employers in the video game industry and knows how to take care of their people.

Canada 4w PTO

  • Implement gameplay scenarios using existing toolsets to forge gameplay elements.
  • Work with programmers, game designers, artists, and animators to create essential tools and solutions.
  • Assist with prototyping and production of the technical elements for game features.

People Can Fly is a leading independent AAA game development studio with an international team of hundreds of talented individuals working globally. Founded in 2002, they've made their mark with shooter titles and continue to expand their expertise, building the next generation of action games for players worldwide.

$100,000–$150,000/yr
US Unlimited PTO

  • Integrate backend services with the game client using C++.
  • Build tools that enable designers to easily work with and configure online systems.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Rushdown Studios is a co-dev game studio solving difficult problems for multiplayer games. Founded by games industry veterans, they focus on creating features and games that billions of players will enjoy worldwide.

Global 4w PTO

  • Propose, implement and own tasks and features in a timely fashion.
  • Collaborate with Designers to establish gameplay feature requirements and iterate on gameplay features.
  • Develop and maintain fun gameplay mechanics and systems.

People Can Fly is a leading independent AAA game development studio with offices around the globe. They focus on shooter games and aim to combine expertise with the creativity of forward-thinking talent to build the next generation of action games.

Canada 4w PTO

  • Collaborate with artists, designers, and gameplay developers to improve player experience.
  • Polish UI prototypes to AAA level with attention to compliance, accessibility and layout.
  • Design and implement new UI systems, and iterate on existing ones.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. They made their mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

$5,787–$9,084/mo
Europe 5w PTO

  • Designing, implementing, optimizing, and maintaining open world systems that populate the world with believable NPC behaviors.
  • Taking ownership of key open world features, ensuring scalability, performance, and quality.
  • Developing tools and debug utilities to streamline open world development.

CD PROJEKT RED creates revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, YouTube channel and Beyond the Game Blog.

Europe

  • Improve and scale our AI-powered playable generation system.
  • Generate, test, and iterate playable ads to maximize conversion.
  • Translate winning video creative mechanics into interactive playable formats.

Voodoo, founded in 2013, creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, they are the #3 mobile publisher worldwide.

$150,000–$195,000/yr
US

  • Drive the architecture and implementation of functional and elegant gameplay systems
  • Bring wireframes, prototypes, and UIs to life within the game
  • Establish, share, and iterate on best practices for code architecture

Second Dinner is a game development company that created MARVEL SNAP. They pride themselves on being a talented team dedicated to making blockbuster hits.

Europe

  • Lead the design of web and mobile applications, translating ideas into scenarios, sketches, flows, high-fidelity comps, and interactive prototypes.
  • Define user experience, interactions, and visual design, ensuring clarity, usability, and aesthetic quality.
  • Collaborate with product managers and engineers to align design decisions with business priorities and technical feasibility.

Jobgether is a company that uses an AI-powered matching process to ensure applications are reviewed quickly, objectively, and fairly . They identify the top-fitting candidates, and this shortlist is then shared directly with the hiring company.