Source Job

Canada

  • Create advanced FX simulations for fire, explosions, destruction, volumetrics, fluids, oceans, and lava.
  • Deliver hero-level FX work and develop reusable Houdini templates and procedural workflows.
  • Collaborate with global teams, mentor artists, and support workflow improvements through scripting.

Python Maya

4 jobs similar to Senior FX Artist

Jobs ranked by similarity.

Canada 4w PTO

  • Establish and maintain production pipelines and meet deadlines in collaboration with the Lead.
  • Create high-quality rigs and skinning for characters, creatures, and props in Maya, including cloth, physics, and hair setups.
  • Develop retargeting tools, support the team technically, and share knowledge with less experienced peers.

People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Founded in 2002, the international team consists of hundreds of talented individuals working from offices worldwide and remotely, and they continue to push the boundaries of Unreal Engine development.

UK

  • Create expressive, stylized real-time VFX for gameplay, combat, abilities, and environments in Unity3D.
  • Collaborate with art directors, designers, and engineers to ensure effects communicate gameplay clearly and maintain visual consistency.
  • Optimize VFX performance and take ownership of effects from concept through final in-engine polish.

A game development partner studio specializing in stylized Unity3D games. They foster a remote-friendly, collaborative international culture with a focus on artistic quality and professional growth.

Canada

  • Create and refine realistic, PBR materials for in-game and cinematic levels, maintaining visual consistency across the project.
  • Work directly within game levels to build terrain, place assets, and craft environmental stories through material blending and surface details.
  • Partner with Art Directors, Leads, and Technical Artists to solve production challenges and deliver high-quality work on schedule.

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand, delivering cutting-edge hardware, network services, and entertainment to over 100 million people. As a subsidiary of Sony Group Corporation, SIE's PlayStation Studios Visual Arts team partners with world-class developers to create AAA game content and services.

Canada Brazil

  • Design realistic 3D production tasks for modeling, animation, rendering, and visual effects workflows.
  • Create and refine 3D assets, materials, lighting, and scenes while defining technical specifications.
  • Evaluate AI-generated 3D outputs for visual quality and technical accuracy, and document decisions.

The company trains advanced AI systems by using expert 3D artists to create and evaluate realistic creative production tasks. It operates as a remote, collaborative project team with a focus on technical precision, creative quality, and improving AI-generated visual content.