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Job Responsibilities:

  • Establish and maintain the production pipeline and meet deadlines in collaboration with the Lead.
  • Implement high-quality rigging and skinning for characters, creatures, and props in Maya, including cloth, physics, and hair setups.
  • Develop retargeting tools, share ownership of pipeline tools, and support the team technically.

Qualifications:

  • 5+ years of experience in Technical Animation or similar, with involvement in at least 2 production titles.
  • Expert knowledge of Maya and rigging/skinning, strong Python, and knowledge of Houdini.
  • Experienced in physics simulation on cloth, hair, and other items, with strong communication skills.

What We Offer:

  • Benefit package 100% paid by PCF, with full dental coverage and $1000 per service per year.
  • 4% RRSP matching, 20 paid vacation days, 5 paid sick days, and a paid week off during winter holidays.
  • Free virtual health and mental well-being sessions, personal development opportunities, and a global creative team.

People Can Fly

People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Founded in 2002, the international team consists of hundreds of talented individuals working from offices worldwide and remotely, and they continue to push the boundaries of Unreal Engine development.

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