Participate in code reviews with various team members
Identify and resolve performance issues related to CPUs, GPUs, and memory
Develop and maintain integrations between the engine and toolchains and pipelines on mobile, PC, and console
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents to create unforgettable games across all platforms. They value flexibility, well-being, and a caring, inclusive team environment.
Collaborate in cross-disciplinary pods, acting as the technical owner for critical gameplay features.
Architect systems that empower other engineers and content creators to iterate quickly on top-quality gameplay experiences.
Design code paths that work elegantly with all of Unreal Engine's network models.
CD PROJEKT RED aims to create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on their social media and YouTube channel.
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5.
Provide technical guidance to teammates on how to build code and content to work nicely with our simulation and network model.
Collaborate daily with the content creators and engine team to define and develop the blocks used by the content team to build the game
SIE is dedicated to creating games that bond players together into deeply invested communities with lighthearted and whimsical characters. They are turning a creative dream into a new franchise at PlayStation and value joining a mission-focused team.
Contribute to the various stages of design and development of a video game on a mobile platform within a multidisciplinary production team.
Mobilize, mentor, and support your direct team through ongoing coaching and continuous feedback.
Ensure code quality and adherence to development best practices (code reviews, testing, optimization).
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents to create unforgettable games across all platforms and take care of their people.
Lead the engineering organization of 15+, managing individual contributors, leads, and other managers.
Serve as the senior engineering voice, contributing to strategic planning and resourcing decisions.
Foster a collaborative environment, addressing issues and celebrating wins.
Bad Robot Games was founded by Bad Robot and aims to reinvent how stories are played. It is a remote-first games company with a diverse team, making games where all players can see themselves, uniting games, TV, and film talent to create original IPs.
Play a key part in engineering efforts across core systems, gameplay features, tools, and pipelines.
Establish and maintain engineering standards, workflows, and best practices.
Define performance targets and corresponding benchmarks.
Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth and aim to gather and empower the next generation of creators to forge extraordinary games.
Build and maintain production-quality backend game services
Directly manage and lead several engineers
Collaborate daily with a cross-disciplinary team
Sony Interactive Entertainment is responsible for the PlayStation brand and family of products and services. They are dedicated to creating the best place to play and are committed to a diverse set of backgrounds, experiences, interests, and viewpoints.
Owning significant areas of game design and driving features from prototype through implementation.
Designing, scripting, and tuning gameplay systems and mechanics in Unreal Engine 5 using Blueprints.
Creating and maintaining clear, structured design documentation and partnering with Production on task delegation.
Monomi Park creates inclusive and innovative gaming experiences that defy expectations. The small but mighty studio has 40+ team members and strives to be people-first and develop unique games to delight and inspire players.
Design and implement UI systems in Unreal Engine 5 using Blueprints, building interfaces from the ground up.
Create and maintain UI layouts, including interactive elements such as buttons, and connect underlying gameplay logic.
Develop, apply, and refine complex UI materials and shaders, pushing visual fidelity while maintaining performance standards.
Bad Robot Games, founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), aims to reinvent how stories are played. They are a remote-first games company with a diverse team, creating games where all players can see themselves, collaborating with Bad Robot Productions to unite talent across games, TV, and film industries to create original IPs and expansive worlds.