Insomniac

8 open remote positions

Insomniac Games is an American video game developer based in Burbank, California.

Salary Distribution (7 of 8 jobs with salary data)

✨ Benefits Overview (8 of 8 jobs list additional benefits)

Dental (8) Medical (8) Vision (8) 401(k) (1) Employee discounts (1) PTO (1) Wellness program (1)
Animator
3 days ago US

The Animator is responsible for creating high-quality animations of 3D characters, weapons, vehicles, and cameras for both gameplay and cinematic sequences. Responsibilities include creating gameplay and cinematic animations using hand key animation and motion capture data. The animator will manipulate motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data.

$160,000–$160,000
per year
Project Manager (Systems)
1 week ago US

The Project Manager (Systems) will lead and coordinate with vision holders to set Pod goals, ensuring the successful implementation of System features and Mechanics. This role is crucial in delivering an Immersive gaming experience by managing schedules, facilitating communication, and solving challenges within the development process.

Lead Visual Effects Artist
3 weeks ago US

Responsible for managing and developing a visual effects team. Demonstrates a mastery of industry standards and tools and has a proven understanding of production schedules and project goals, along with game performance, and technical considerations. Balances hands-on VFX creation with leadership and VFX team artist management.

$147,700–$221,500
per year
Senior Facial Character TD
3 weeks ago US

The Senior Facial Character TD is responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology.

$75–$87
per year
Environment Artist
3 weeks ago US

Insomniac is looking for an Environment Artist to create game worlds by modeling/sculpting assets, authoring textures and materials, and taking in-editor design roughs to a photorealistic level. The role involves organic and hard-surface asset creation, optimization, modular kit creation, PBR material assignment, and in-editor level building, maintaining performance requirements, and collaborating with other production teams.

$55–$84
per year
Senior Character TD
3 weeks ago US

In this contract role, you will be responsible for creating rigs for heroes, enemies, weapons, vehicles, and props, and supporting Art and Animation teams with scripts and tools. Contributes to the design, implementation, and maintenance of the character rigging pipeline.

$75–$87
per year
New Designer (Systems)
3 weeks ago US

Responsible for developing designs for systems for an assigned project and implements these designs in the game. Creates clear and concise written technical documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Designs and develops player interactions and systems (including combat, navigation, progression, and economy) for a single player environment.

$106,000–$133,000
per year
Senior Gameplay Programmer
3 weeks ago US

In this contract role, collaborate closely with content teams to design, implement and maintain industry-leading gameplay systems that bring compelling gameplay mechanics to life. Anticipate design needs and player expectations and leverage experience to provide feedback on code quality, user experience, and performance. Value ownership, technical expertise, initiative, and effective communication.

$83–$100
per year