Remote Animation Jobs · Rigging

Job listings

Unlimited PTO

  • Own the vision and execution of first-person animation systems from scratch in UE5.
  • Create high-quality first-person animations for weapons, locomotion, and interactions.
  • Collaborate with engineering and design to ensure gameplay feel and responsiveness.

BulletFarm is an independent AAA game studio developing a new original IP for PC, PS5, and Xbox Series X|S. It is a small, senior team operating remote-first with a focus on creative ownership and long-term collaboration.

  • Animate characters and props for high-energy cinematic sequences in Maya and Unreal Engine.
  • Clean up motion-capture data and apply rigging, skinning, and pipeline expertise to polished animation.
  • Collaborate with cinematic artists to choreograph dramatic, action-driven storytelling moments.

The company is a game development studio working on high-profile, ambitious titles. It operates as a fast-paced, globally distributed team that values diversity and collaboration.

Global 5w PTO

  • Establish and maintain production and software pipelines, meeting deadlines with the Lead.
  • Create high-quality rigs and skinning for characters, creatures, and props in Maya.
  • Collaborate with modelers and animators to ensure smooth asset delivery.

People Can Fly is a leading independent AAA game development studio founded in 2002, known for shooters like Painkiller, Bulletstorm, and Outriders. With hundreds of employees across offices in Poland, the UK, Ireland, the US, and Canada, plus remote staff worldwide, our culture is creative, passionate, and collaborative.