Remote Animation Jobs · Unreal Engine

Job listings

10w PTO

  • Contribute to animation design by proposing creative solutions tailored to project needs while adhering to constraints.
  • Identify creative and technical issues and propose solutions, ensuring quality and optimization of 3D animation practices.
  • Collaborate closely with lead animators and other departments to ensure seamless integration of animations.

Frima is a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms for over 20 years. The studio brings together hundreds of passionate talents and offers a caring, inclusive culture with flexible work arrangements.

$60–$70/hr

  • Create high-quality character, gameplay, and combat animation with expressive performance and responsiveness.
  • Rig, skin, and prepare assets, then implement and polish animation directly in Unreal Engine.
  • Own the animation discipline from concept to final implementation, collaborating with design, engineering, and art teams.

They are developing a PvE co-op action game with a small, highly autonomous team. Each discipline has a single owner, and the team values demonstrated capability over experience, with minimal oversight and a focus on independent problem-solving.

US 4w PTO

  • Design character movement, timing, and responsiveness to enhance gameplay.
  • Build gameplay animation workflows for combat, locomotion, and interaction.
  • Collaborate with Design, Programming, and TA to ensure animations function correctly within game systems.

PUBG is the global battle royale phenomenon behind one of the highest selling games of all time with over 75 million copies sold. The Madison studio is developing a new IP and has been named a Top Workplace in 2025 and 2026 for its positive culture.

$77,000–$129,000/yr
2000w PTO

  • Support, collaborate, and innovate solutions to improve gameplay readability, storytelling, and design mechanics using animation.
  • Champion Character, Controls, and Camera principals and apply them to both 1st and 3rd person views.
  • Create and maintain animation workflows, pipelines, and processes for first and/or third person action games.

Demiurge is a game development studio headquartered in Boston, MA, with over 20 years of expertise and teams across North America. They foster a collaborative culture with a deep respect for art and provide co-development services to major game companies.