Source Job

Europe Unlimited PTO

  • Design, develop, and improve gameplay mechanics and interconnected game systems.
  • Analyze and balance existing mechanics for character progression, crafting, combat, resource gathering, and in-game economy.
  • Prepare detailed game design documentation including feature specs, balance tables, gameplay flows, and acceptance criteria.

Game Design Systems Design Documentation

5 jobs similar to Game Designer (Mid/Senior)

Jobs ranked by similarity.

Global Unlimited PTO

  • Design and implement complex gameplay systems, characters, and progression mechanics for a live mobile game.
  • Analyze player data and feedback to refine game economy, loops, and combat meta.
  • Collaborate with art, engineering, and production to maintain a sustainable content pipeline.

This company develops and operates a successful live mobile game set in the Transformers universe. With a globally distributed team spanning 30+ countries, it fosters a culture of autonomy, experimentation, collaboration, and continuous learning.

Global

  • Design core gameplay and meta systems for large-scale mobile games.
  • Define progression, economies, rewards, and balance.
  • Collaborate with multidisciplinary teams and use AI tools.

They are a partner company hiring through Jobgether for a senior game designer role. They have a remote-first, product-focused culture that values ownership, innovation, and AI-enabled workflows.

Europe 4w PTO

  • Design and implement NPC and enemy behavior subsystems for a new Witcher Saga game.
  • Collaborate with designers, programmers, and stakeholders to refine combat mechanics and player immersion.
  • Mentor team members and serve as the subject matter expert on NPC and enemy behaviors.

CD PROJEKT RED creates revolutionary, story-driven RPGs that go straight to the hearts of gamers. The studio fosters an international, collaborative culture with wellness benefits, social activities, and professional growth opportunities.

Global

  • Own level design from concept to blockout, creating engaging and readable combat spaces that support core mechanics and movement.
  • Collaborate with artists, engineers, and designers to plan, present, and iterate on arenas, objectives, and maps.
  • Playtest and rapidly iterate based on feedback, while mentoring junior level designers to ensure quality.

Escape Velocity is a game development studio creating a once-in-a-career project with a committed publisher and a culture of play. The team is passionate, talented, and fully remote, valuing honesty, autonomy, and constant improvement.

Europe

  • Design and prototype core combat mechanics, enemy AI behaviors, and encounters for AAA games.
  • Collaborate with cross-disciplinary teams to implement and iterate on gameplay systems.
  • Mentor junior designers and contribute to playtesting and design documentation.

People Can Fly is a leading independent AAA game development studio known for shooter titles like Painkiller and Outriders. With over 20 years of experience and a team of hundreds working globally, they foster a creative and passionate culture.