Source Job

  • Drive the environment art vision and quality bar while remaining highly hands-on as an individual contributor.
  • Build large-scale environments, vistas, and cinematic spaces with strong composition, readability, and mood.
  • Establish and execute landscape and terrain creation workflows, including landscape materials and advanced material setups.

12 jobs similar to Lead 3D Environment Artist

Jobs ranked by similarity.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps
  • Build simple geometry with proper UVs for VFX purposes

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth.

  • Create high-quality real-time characters from blockout through final in-engine asset.
  • Sculpt and refine characters, creatures, armor, outfits, and related assets with strong anatomy, form, and material definition.
  • Own and improve in-engine character workflows, including hair, customization, and modular gear systems.

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, aiming to gather and empower the next generation of creators to forge extraordinary games.

Canada LATAM UK

  • Create high-quality 3D assets for Brookhaven, including houses, props, tools, and environmental elements.
  • Execute assets that match Brookhaven’s established art style and performance requirements.
  • Work closely with the Art Lead and game team to deliver assets on time and within technical constraints.

Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. They are home to several of Roblox's top games and have grown to 85+ full-time remote team members across the globe since 2015.

$151,400–$231,200/yr
US 5w PTO

  • Collaborate with graphics engineers, designers, artists, and other developers to align rendering approaches with creative and technical targets.
  • Conduct look-development and break down high-bar visual goals into actionable, real-time-ready procedures.
  • Prototype, test, and extend rendering systems within Unreal Engine 5.

CD PROJEKT RED creates revolutionary, story-driven RPGs which go straight to the hearts of gamers. They value their team members and share behind-the-scenes insights and stories directly from their team members through their social media and YouTube channel.

Global Unlimited PTO

  • Own the end-to-end creation of 3D assets for Brookhaven.
  • Work closely with the Art Lead to execute Brookhaven’s art direction.
  • Review work from other artists and provide clear, actionable feedback.

Voldex is a leading gaming company focused on Roblox. They are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football, with over 85+ full-time remote team members across the globe.

$2,670–$4,005/mo
Asia Pacific 2w PTO

  • Providing technical support for art production in game development.
  • Propose and implement technical solutions to improve graphics.
  • Propose and implement technologies to improve the work efficiency of artists (designers).

Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.

$143,000–$218,500/yr
US 5w PTO

  • Create high-quality, real-time visual effects, including explosions, fire, smoke, clouds, weapon FX, debris, and weather systems.
  • Mentor and support VFX artists, fostering a culture of creativity, trust, and technical excellence.
  • Collaborate across disciplines to support gameplay, cinematics, and environments with best-in-class VFX.

They create revolutionary, story-driven RPGs which go straight to the hearts of gamers. Explore social media and check out their YouTube channel and Beyond the Game Blog where they share behind-the-scenes insights and stories direct from their team members!

7w PTO

  • Design and integration of complex interface systems directly in Unreal (UMG/Slate)
  • Creation and optimization of custom shaders and materials for advanced visual effects
  • Improvement of the UI pipeline and documentation of best practices for the team

Frima cultivates creative audacity for over 20 years. They have been recognized as one of Canada's top employers in the video game industry and knows how to take care of their people.

US Canada 4w PTO

  • Create industry-leading, high-quality 3D characters.
  • Collaborate with Art Directors and Leads to define artistic vision.
  • Mentor internal and external character artists, providing feedback.

People Can Fly is a leading independent AAA games development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine their expertise with the creativity of the best talents in the industry.

$155,000–$190,000/yr
US

  • Research and develop the tools and services for the studio’s rendering needs.
  • Help build and advance our state of the art rendering technology, MoonRay.
  • Optimize code and algorithms for single (and multi-) machine efficiency and scalability.

DreamWorks Animation tells stories about unconventional heroes making dreams come true. They are a leading producer of high-quality, award-winning animated films and series, reaching consumers globally, and value the experiences their diverse talent brings.

$131,473–$180,628/yr
North America 5w PTO

  • Architect and implement engine enhancements to meet performance and functionality requirements.
  • Identify rendering limitations in Unreal Engine and design solutions that support our visual identity and fidelity goals.
  • Optimize memory usage, GPU and CPU workloads, and rendering performance across platforms.

They create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on their social media, YouTube channel, and Beyond the Game Blog.

Canada 4w PTO

  • Implement gameplay scenarios using existing toolsets to forge gameplay elements.
  • Work with programmers, game designers, artists, and animators to create essential tools and solutions.
  • Assist with prototyping and production of the technical elements for game features.

People Can Fly is a leading independent AAA game development studio with an international team of hundreds of talented individuals working globally. Founded in 2002, they've made their mark with shooter titles and continue to expand their expertise, building the next generation of action games for players worldwide.