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10 jobs similar to Senior/Lead Character Concept Artist (Stylized)

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Global

  • Support concepts through all stages of production, preparing materials for handoff to 3D, and providing direction for animation and VFX.
  • Create concepts for weapon skins, including upgradeable skins and progression lines (~80% of tasks).
  • Develop concepts for armor and gear skins (~20% of tasks).

HyperHug is an international game development studio specializing in the shooter genre. Our talented team works remotely from around the world and is developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.

US Canada Unlimited PTO

  • Define, develop, and own the overall visual direction of the game from pre-production through release.
  • Create and maintain art bibles, style guides, and visual targets; establish artistic standards for environments, characters, props, VFX, and lighting.
  • Direct external art vendors, review assets for quality, and collaborate with Creative Director, Design, Engineering, and Production teams.

BulletFarm is an independent AAA studio, a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model. The studio is remote-first with a small, senior team and is committed to building a diverse team.

Quebec, Canada 7w PTO

  • Determine and implement technical and conceptual approaches to achieve the project's vision within production constraints.
  • Organize and lead regular meetings to monitor progress, anticipate risks, and verify adherence to deadlines.
  • Motivate, guide, and support the direct team through coaching and ongoing feedback.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. The studio brings together hundreds of passionate talents in a close-knit, caring, and inclusive culture.

$135,000–$177,000/yr
US

  • Lead the design of AI, including documenting, implementing, and balancing behavior graphs.
  • Collaborate with animators, engineers, and level designers to create compelling NPCs.
  • Prototype behavior in Unreal Engine and break features into actionable Jira tasks.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game Poppy Playtime. The franchise has over 100 billion YouTube views, and the team is expanding as ambition grows.

$81,000–$137,000/yr
US

  • Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
  • Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
  • Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.

$60–$70/hr
US

  • Create high-quality character, gameplay, and combat animation with expressive performance and responsiveness.
  • Rig, skin, and prepare assets, then implement and polish animation directly in Unreal Engine.
  • Own the animation discipline from concept to final implementation, collaborating with design, engineering, and art teams.

They are developing a PvE co-op action game with a small, highly autonomous team. Each discipline has a single owner, and the team values demonstrated capability over experience, with minimal oversight and a focus on independent problem-solving.

United States

  • Create high-quality, game-ready environment assets and worlds for a cooperative open-world experience.
  • Develop and maintain efficient environment creation processes for scalability across large open-world spaces.
  • Optimize environments for performance and technical constraints while preserving visual fidelity.

Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. It uses a proprietary matching process to review applications and share top candidates directly with employers.

Canada

  • Design innovative playable characters with unique combat mechanics, weapons, and abilities.
  • Collaborate with programmers, animators, and designers to deliver polished combat systems.
  • Balance character strengths and weaknesses ensuring enjoyable and competitive gameplay.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They emphasize objective and fair reviews, operating with a supportive and collaborative remote culture.

$140,000–$160,000/yr
Canada

  • Define and champion the creative vision for a narrative-driven investigative storytelling game, ensuring cohesive and emotionally engaging player experiences.
  • Lead, mentor, and support the design team while collaborating closely with engineering, art, and production to align creative ambition with scope and schedule.
  • Contribute hands-on to writing, gameplay design, prototyping, and content development, helping unblock the team and drive key features through critical milestones.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace, offering flexible work arrangements.

Poland Global

  • Maintain artistic direction and quality by creating high-quality lighting schemes that align with the project's universe and visual direction.
  • Collaborate with leads and other artists to drive narrative storytelling through effective use of color, light, and mood.
  • Balance visual quality with performance requirements while reviewing and playtesting work in the editor and in-game.

People Can Fly is a leading independent AAA game development studio with over 20 years of experience, known for titles like Painkiller and Gears of War: Judgment. The international team of hundreds works from offices in Poland, the UK, the US, and Canada, as well as remotely worldwide, fostering a creative culture.