Support concepts through all stages of production, preparing materials for handoff to 3D, and providing direction for animation and VFX.
Create concepts for weapon skins, including upgradeable skins and progression lines (~80% of tasks).
Develop concepts for armor and gear skins (~20% of tasks).
HyperHug is an international game development studio specializing in the shooter genre. Our talented team works remotely from around the world and is developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms.
Define, develop, and own the overall visual direction of the game from pre-production through release.
Create and maintain art bibles, style guides, and visual targets; establish artistic standards for environments, characters, props, VFX, and lighting.
Direct external art vendors, review assets for quality, and collaborate with Creative Director, Design, Engineering, and Production teams.
BulletFarm is an independent AAA studio, a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model. The studio is remote-first with a small, senior team and is committed to building a diverse team.
Determine and implement technical and conceptual approaches to achieve the project's vision within production constraints.
Organize and lead regular meetings to monitor progress, anticipate risks, and verify adherence to deadlines.
Motivate, guide, and support the direct team through coaching and ongoing feedback.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. The studio brings together hundreds of passionate talents in a close-knit, caring, and inclusive culture.
Lead the design of AI, including documenting, implementing, and balancing behavior graphs.
Collaborate with animators, engineers, and level designers to create compelling NPCs.
Prototype behavior in Unreal Engine and break features into actionable Jira tasks.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game Poppy Playtime. The franchise has over 100 billion YouTube views, and the team is expanding as ambition grows.
Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.
Create high-quality character, gameplay, and combat animation with expressive performance and responsiveness.
Rig, skin, and prepare assets, then implement and polish animation directly in Unreal Engine.
Own the animation discipline from concept to final implementation, collaborating with design, engineering, and art teams.
They are developing a PvE co-op action game with a small, highly autonomous team. Each discipline has a single owner, and the team values demonstrated capability over experience, with minimal oversight and a focus on independent problem-solving.
Create high-quality, game-ready environment assets and worlds for a cooperative open-world experience.
Develop and maintain efficient environment creation processes for scalability across large open-world spaces.
Optimize environments for performance and technical constraints while preserving visual fidelity.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. It uses a proprietary matching process to review applications and share top candidates directly with employers.
Design innovative playable characters with unique combat mechanics, weapons, and abilities.
Collaborate with programmers, animators, and designers to deliver polished combat systems.
Balance character strengths and weaknesses ensuring enjoyable and competitive gameplay.
Jobgether uses AI-powered matching to connect candidates with hiring companies. They emphasize objective and fair reviews, operating with a supportive and collaborative remote culture.
Define and champion the creative vision for a narrative-driven investigative storytelling game, ensuring cohesive and emotionally engaging player experiences.
Lead, mentor, and support the design team while collaborating closely with engineering, art, and production to align creative ambition with scope and schedule.
Contribute hands-on to writing, gameplay design, prototyping, and content development, helping unblock the team and drive key features through critical milestones.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace, offering flexible work arrangements.
Maintain artistic direction and quality by creating high-quality lighting schemes that align with the project's universe and visual direction.
Collaborate with leads and other artists to drive narrative storytelling through effective use of color, light, and mood.
Balance visual quality with performance requirements while reviewing and playtesting work in the editor and in-game.
People Can Fly is a leading independent AAA game development studio with over 20 years of experience, known for titles like Painkiller and Gears of War: Judgment. The international team of hundreds works from offices in Poland, the UK, the US, and Canada, as well as remotely worldwide, fostering a creative culture.