Create photorealistic, game-ready 3D models of vehicles, props, and hard surface assets.
Handle the full production cycle from high-poly sculpting to in-engine export and setup.
Utilize cutting-edge CG technology to push quality and continuously grow expertise through training and knowledge sharing.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, it has 15 offices worldwide and a diverse, multicultural team delivering top-class experiences to millions of players.
Maintain artistic direction and quality while producing high-quality environment assets and props.
Produce work within specifications and maintain workflow pipelines within given deadlines.
Participate in reviews, adapt to feedback, and collaborate with leads and peers to improve visual quality.
People Can Fly is a leading independent AAA game development studio known for titles like Painkiller, Bulletstorm, and Gears of War: Judgment. The company employs hundreds of talented individuals across offices in Poland, the UK, Ireland, the US, and Canada, fostering a collaborative and creative culture focused on pushing the boundaries of game development.
Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
Collaborate with art direction and level design to create optimized, compelling 3D environments.
Maintain production pipelines, provide feedback, and ensure technical consistency across assets.
People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.