Source Job

Australia

  • Paint photo-real matte paintings and texture maps to brief.
  • Build textures that integrate into the environment pipeline and composite matte paintings against plate for review.
  • Grade and manage colour per RSP's pipeline, and optimise paintings for file size and render performance.

Photoshop

9 jobs similar to Digital Matte Painter/DMP Artist

Jobs ranked by similarity.

Global

  • Audit existing art, design, and production workflows to identify where AI can accelerate work without compromising craft, quality, or creativity.
  • Prototype, evaluate, and integrate AI tools into pipelines, setting clear guardrails for when and when not to use them.
  • Partner with artists, designers, and engineers to iterate on tooling while helping champion a forward-looking AI vision for studio work.

Sunblink is a game development studio focused on creating character-driven and cozy/social game experiences. The team values creativity, craft, and transparency, encouraging diverse applicants and championing thoughtful AI integration in production.

Europe

  • Design and render high-quality 2D game icons and UI assets for ambitious games.
  • Take artwork through the full production pipeline, from concepts to Unreal Engine 5 integration.
  • Collaborate with UX and game design teams to ensure visual consistency and readability.

Partner company is a game development studio creating ambitious upcoming games. It operates as a fully remote, international team with an inclusive and collaborative culture.

Canada

  • Collaborate with the Art Director and animation team to establish scene compositions, camera angles, and staging.
  • Create artistic, colourful, textured 2D backgrounds without linework, using strong composition and colour.
  • Translate real locations and historical environments into stylized cinematic layouts from provided references.

We are a 2D animation studio creating an upcoming sports documentary with an expressive, painterly visual style. Our current team is small and collaborative, working with freelance artists on a short-term contract basis.

Canada Brazil

  • Design realistic 3D production tasks for modeling, animation, rendering, and visual effects workflows.
  • Create and refine 3D assets, materials, lighting, and scenes while defining technical specifications.
  • Evaluate AI-generated 3D outputs for visual quality and technical accuracy, and document decisions.

The company trains advanced AI systems by using expert 3D artists to create and evaluate realistic creative production tasks. It operates as a remote, collaborative project team with a focus on technical precision, creative quality, and improving AI-generated visual content.

US Europe

  • Produce spec-compliant platform asset bundles including capsule art, hero banners, app icons, and store marketing visuals.
  • Adapt and optimize key art for platform-specific technical parameters across web and streaming platforms.
  • Deliver production-ready layered files with clean alpha channels and structured assets for UI and startup screens.

Atari publishes and markets classic and modern titles across premier web and streaming platforms. They are an established global gaming company focused on bringing retro and contemporary games to digital audiences.

$80,000–$110,000/yr
United States

  • Create high-quality 3D art for props, architecture, and terrain from concept and design.
  • Collaborate with the team to design and lay out gameplay spaces, then light and polish.
  • Mentor other artists and help drive the artistic vision while maintaining quality bars.

IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.

North America Unlimited PTO

  • Create high-quality environment assets and world-building content from concept through final in-game implementation.
  • Build modular environment kits and execute established visual targets in Unreal Engine 5.
  • Collaborate with Level Design, Technical Art, and Engineering teams to ensure environments support gameplay and technical requirements.

BulletFarm is an independent AAA game studio creating a new narrative-driven IP with a 2030 launch target on PC, PlayStation 5, and Xbox Series X|S. The studio is remote-first and composed of a small senior team backed by GreaterThan Group, offering direct influence over how it operates and values.

Europe

  • Optimize GPU performance, memory usage, and visual quality for a stylized UE5 game on cloud streaming platforms.
  • Use profiling tools like Unreal Insights and RenderDoc to drive measured optimization decisions.
  • Collaborate with engineers and technical artists to tune Lumen, Nanite, and Virtual Shadow Maps.

The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.

$30–$60/hr
Global

  • Design realistic 3D production tasks for AI evaluation.
  • Create and modify 3D models, materials, lighting, and scenes.
  • Review AI-generated 3D content and define objective evaluation criteria.

Anyone AI creates high-quality training and evaluation data for frontier AI models. We are a remote team of contractors working on AI evaluation projects.