- Craft high-impact camera-driven moments for gameplay and storytelling.
- Design and implement sequencer-driven mission moments in-engine.
- Collaborate to balance cinematic intent with gameplay constraints, performance, and usability.
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Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems. Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts. Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams.
People Can Fly is one of the leading independent AAA game development studios with offices in Poland, the UK, Ireland, the US, and Canada.
CD PROJEKT RED is looking for an experienced, talented and creative Senior Level Designer to join our team to work on Cyberpunk 2! Help bring the ambitious vision of this vibrant open world RPG to life while pushing the bar for narrative-driven experiences ever higher! The person in this position will be responsible for pitching, planning and implementing location blockouts with a focus on melding narrative with compelling and multifaceted gameplay.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission.
As a Gameplay Programmer, you will work first hand on implementing the design team vision into the game, playing a crucial role in developing the feel of the game. Own gameplay features end-to-end, identify problems, collaborate, and make design decisions. Uphold code quality and conventions: enforce standards, write maintainable code, verify changes, and seek/offer help.
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry.
Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.
Alignerr collaborates with AI labs, providing human-created descriptions of film and video. Their teams help models understand scene staging, pacing, and emotional framing.
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements.
Alignerr is hiring a Cinematography Prompting Specialist. The company aims to translate on-screen visuals into descriptions for model training.
Conceptualize, design, and create high-quality motion graphics, UI motion, animated sequences, and visual effects for video and digital content. Develop storyboards, style frames, and mood boards to communicate visual ideas. Ensure all animated content is on-brand, meets project objectives, and adheres to technical specifications.
DEPT® is a Growth Invention company built to help the world’s most ambitious brands grow faster, operating at the intersection of technology and marketing.
We are looking for a motivated, passionate, and skilled VFX Artist to join our growing team.
Lead a multispecialty team of game designers and partner with our CCO to bring the design vision to life. Guide the design team in crafting expressive gameplay systems, social mechanics, and shared experiences. Help define priorities, balance team workloads, and maintain sustainable production practices.
Gardens Interactive is a game studio founded by the creators behind titles such as Journey, What Remains of Edith Finch and Blaseball.
Jobgether uses an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Their system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company.