Blocking out and building levels and heavy iterating on them.
Collaborating with art, design, and code teams to ensure the highest visual quality and fun maps.
Full ownership from paper design through debugging and optimization until the game ships.
People Can Fly is a leading independent AAA game development studio with an international team working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely. Founded in 2002, they've made their mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.
Create high-quality, real-time visual effects, including explosions, fire, smoke, clouds, weapon FX, debris, and weather systems.
Mentor and support VFX artists, fostering a culture of creativity, trust, and technical excellence.
Collaborate across disciplines to support gameplay, cinematics, and environments with best-in-class VFX.
They create revolutionary, story-driven RPGs which go straight to the hearts of gamers. Explore social media and check out their YouTube channel and Beyond the Game Blog where they share behind-the-scenes insights and stories direct from their team members!
Create industry-leading, high-quality 3D characters.
Collaborate with Art Directors and Leads to define artistic vision.
Mentor internal and external character artists, providing feedback.
People Can Fly is a leading independent AAA games development studio with offices in Poland, the UK, Ireland, the US, and Canada. They are known for shooter games such as Painkiller, Bulletstorm, and Outriders, and aim to combine their expertise with the creativity of the best talents in the industry.
Collaborate with Designers, Artists, Engineers, and Animators to create compelling environments
Build and implement layouts using set game metrics with Unreal Engine
Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly. Their system identifies the top-fitting candidates and shares this shortlist directly with the hiring company.
Blocking and building levels and willingness to repeat them intensively.
Collaborate with the visual / meshing department to ensure that the levels are of the highest visual quality.
Full ownership - from paper design, through whitebox phase, scripting, iteration, debugging, optimization - to delivery.
People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They aim to combine expertise with creativity, building the next generation of action games.