Define the core gameplay loop for short-form AR monster encounters, designing intuitive mechanics that work with a smartphone camera and physical tombstone.
Develop player-progression, scoring, replayability, difficulty, reward, and feedback systems to support 15–30 second sessions and longer play.
Collaborate closely with AR engineers, animators, VFX, audio, and character artists to ensure gameplay mechanics feel seamlessly integrated.
Design complete UI/UX solutions for game features, from user flows to polished interfaces.
Implement and assemble interfaces in Unity, including layouts, animations, and responsive behavior.
Collaborate with game designers and developers to ensure a consistent player experience across core and meta systems.
HyperHug is an international game development studio specializing in the shooter genre. They develop Oxide: Survival Island, a mobile multiplayer survival shooter, with a remote team based around the world.
Own the end-to-end UX/UI vision, from high-level art direction to final polish in Unity.
Design and implement UI systems including HUD, menus, onboarding, and settings with equal weight on usability and feel.
Craft 'game feel' through micro-interactions, transitions, and feedback loops that make interactions feel alive.
Sunblink is a game development studio focused on creating beautiful, soulful gaming experiences. They operate with a small team of 3-5 people, emphasizing collaboration and polished design.
Design, prototype, and iterate on core gameplay systems that define the player experience.
Own the development of player-facing mechanics, progression systems, combat systems, and game loops.
Partner closely with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences.
BulletFarm is an independent, AAA studio focused on developing a first-person co-op action game. The studio is remote-first with a small, senior team and is backed by GreaterThan Group, emphasizing a startup culture and long-term ownership.
Design and evolve gameplay loops, progression systems, and core mechanics for a creative, AI-powered social gaming experience.
Collaborate with Product, Engineering, AI, and Art teams to prototype and implement systems from concept through launch.
Analyze player behavior and feedback to iterate on game economies, reward structures, and engagement loops.
Jobgether uses an AI-powered matching process to ensure applications are reviewed quickly and fairly. They connect top-fitting candidates with hiring companies, managing the shortlist and initial screening.
Define and own the visual direction and artistic quality of mobile game interfaces, creating polished 2D UI assets and interactive elements.
Build scalable, component-driven UI design systems in Figma and integrate 2D UI with 3D assets for consistent, engaging player experiences.
Collaborate with game teams and use AI-assisted workflows to accelerate ideation, prototyping, and asset creation for free-to-play meta systems.
Jobgether uses AI-powered matching to streamline job applications and connect top candidates with hiring companies. It is a remote-first, flexible workplace that values creativity, experimentation, and collaboration.
Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.
HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.
Work with design teams to ensure UI feedback aligns with game vision.
Define UX standards for menus, typography, layouts, and accessibility.
Implement UI prototypes and integrate accessibility best practices.
The Gearbox Entertainment Company creates award-winning video games like Borderlands and Tiny Tina's Wonderlands. The company has a world-class team of industry veterans headquartered in Frisco, Texas, and is part of 2K and Take-Two Interactive.
Lead and mentor the UI/UX team to ensure consistent quality and execution.
Collaborate with design, art, engineering, and production to adapt UI/UX systems for new platforms.
Create user flows, wireframes, mockups, and interface layouts for platform-specific interactions.
Blackbird Interactive is a creative-fueled, future-driven independent game studio developing world-class IPs and original creations across multiple genres. It operates as a remote-first workplace, offering flexible work arrangements and a collaborative culture.
Own game ideas from concept through launch, shaping mechanics and player experiences.
Rapidly transform concepts into playable prototypes using AI-native workflows and modern game engines.
Use AI to accelerate programming, design, art, content creation, testing, and production.
Scopely is a leading video game and interactive entertainment company, home to popular mobile games like MONOPOLY GO! and Pokémon GO. With thousands of employees globally, Scopely has a tenet-driven culture and has been recognized as one of the most innovative companies.
Create high-quality visual assets across brand, marketing, campaigns, product, social media, website, sales, media and events.
Develop and execute campaign concepts and creative directions across multiple channels and formats.
Design assets for digital campaigns, social media, commercial initiatives and brand communications.
Kerma Games builds the technology that powers modern, social-first gaming experiences. Through their proprietary sportsbook and casino engine, they enable partners to launch fully branded, legally compliant gaming products with a small, growing team.
Adapt existing UI systems for new platforms, resolutions, and input methods while preserving core player experience.
Work directly in UI tools to build, modify, debug, and polish screens, flows, and interactions.
Partner with engineers and cross-functional teams to ensure UI performance, responsiveness, and stability.
Blackbird Interactive is an independent game studio that creates games across multiple genres, working on both original IPs and established brands. They operate as a remote-first workplace with a focus on long-term careers and creative growth.
Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.
Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.
Collaborate with cross-disciplinary teams to create levels that support the creative vision and core gameplay pillars.
Own levels end-to-end including layout, blockout, combat spaces, encounters, exploration, pacing, and player flow.
Design engaging combat spaces and rewarding exploration with optional paths, secrets, and environmental storytelling.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio that works on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, home to talented industry professionals seeking long-term careers.
Own growth-focused product experiences end-to-end, including signup, deposits, onboarding, and re-engagement.
Frame user problems, develop behavioral hypotheses, and design interventions for measurable improvements.
Use AI-powered tools for rapid prototyping and mentor designers to elevate quality.
Our partner operates in the iGaming industry, focusing on casino, sportsbook, and poker products. They maintain a remote-first, fast-paced culture with a collaborative team.
Define and build levels, iterating based on feedback from testing and teams.
Collaborate with visual/meshing and design/coder teams to ensure high visual quality and fun gameplay.
Full ownership from paper design through whitebox, scripting, iteration, debugging, optimization to delivery.
People Can Fly is an independent AAA game development studio known for titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our international team of hundreds works from offices globally, fostering creativity and pushing boundaries in game development.
Design and document UI components for the Living Infrastructure Field Kit platform.
Collaborate with the design director and engineers in a remote, sprint-based environment.
Simplify complex user flows and improve accessibility across the platform.
Spherical is a transdisciplinary research and design studio working to regenerate the health and integrity of Earth's living systems. They are a small, collaborative team committed to inclusive design and environmental regeneration.
Prototype, implement, and iterate on gameplay systems, investigative mechanics, and narrative events using Unreal Engine 5.
Collaborate with design, narrative, art, and audio teams to bring interactive storytelling and player choices to life.
Troubleshoot gameplay and scripting issues, and estimate work to support successful milestone delivery.
Blackbird Interactive is an independent game studio focused on creative, future-driven projects across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, and it employs industry talent working on world-class IPs and original creations.
Produce high-quality renders for in-game experiences and marketing campaigns.
Collaborate with the Art Lead to develop concepts, refine assets, and maintain visual identity.
Experiment with composition, lighting, and visual storytelling to elevate game artwork.
This partner company is a global, fully remote art team creating visual experiences for a major Roblox automotive game. They offer an inclusive, equal-opportunity work environment with an international distributed team.
Define and articulate design vision for Flex's most critical product initiatives, ensuring alignment with business goals and user needs.
Own the design process end-to-end on flagship initiatives, from research through prototyping and final execution.
Collaborate with cross-functional teams and advocate for design thinking at all levels.
Flex is a growth-stage FinTech company that enables renters to pay rent on a flexible schedule. The company has a dynamic team with employees across the US, Australia, Canada, and South America, and is focused on building an inclusive culture.
Build FORT’s design foundation from scratch, including design system and interaction model across hardware and software.
Design human-robot interaction patterns and AI-forward workflows for operators and fleet managers.
Conduct field research with industrial operators and translate findings into design decisions.
FORT builds a safety platform for human-machine collaboration in industrial environments. As a small, early-stage team, they focus on innovative hardware and software solutions to ensure safe, secure, and dynamic control.